diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 322885f852..45e8a27e2a 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -513,8 +513,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay") m_soundAssistTick.Load( THEME->GetPathTo("Sounds","ScreenGameplay assist tick") ); } - m_iRowLastCrossed = -1; - // Get the transitions rolling on the first update. // We can't do this in the constructor because ScreenGameplay is constructed // in the middle of ScreenStage. @@ -544,6 +542,8 @@ bool ScreenGameplay::IsLastSong() void ScreenGameplay::LoadNextSong() { + m_iRowLastCrossed = -1; + GAMESTATE->ResetMusicStatistics(); int p; for( p=0; p