just use the English name. It's a hassle to get native names here.
This commit is contained in:
@@ -198,7 +198,7 @@ bool SMPackageUtil::LaunchGame()
|
|||||||
RString SMPackageUtil::GetLanguageDisplayString( const RString &sIsoCode )
|
RString SMPackageUtil::GetLanguageDisplayString( const RString &sIsoCode )
|
||||||
{
|
{
|
||||||
const LanguageInfo *li = GetLanguageInfo( sIsoCode );
|
const LanguageInfo *li = GetLanguageInfo( sIsoCode );
|
||||||
return ssprintf( "%s (%s)", li ? li->szIsoCode:sIsoCode.c_str(), li ? li->szNativeName:"???" );
|
return ssprintf( "%s (%s)", li ? li->szIsoCode:sIsoCode.c_str(), li->szEnglishName );
|
||||||
}
|
}
|
||||||
|
|
||||||
RString SMPackageUtil::GetLanguageCodeFromDisplayString( const RString &sDisplayString )
|
RString SMPackageUtil::GetLanguageCodeFromDisplayString( const RString &sDisplayString )
|
||||||
|
|||||||
Reference in New Issue
Block a user