just use the English name. It's a hassle to get native names here.

This commit is contained in:
Glenn Maynard
2008-04-07 23:14:27 +00:00
parent 4907c5f483
commit 043b7cc893
+1 -1
View File
@@ -198,7 +198,7 @@ bool SMPackageUtil::LaunchGame()
RString SMPackageUtil::GetLanguageDisplayString( const RString &sIsoCode )
{
const LanguageInfo *li = GetLanguageInfo( sIsoCode );
return ssprintf( "%s (%s)", li ? li->szIsoCode:sIsoCode.c_str(), li ? li->szNativeName:"???" );
return ssprintf( "%s (%s)", li ? li->szIsoCode:sIsoCode.c_str(), li->szEnglishName );
}
RString SMPackageUtil::GetLanguageCodeFromDisplayString( const RString &sDisplayString )