just use the English name. It's a hassle to get native names here.
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@@ -198,7 +198,7 @@ bool SMPackageUtil::LaunchGame()
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RString SMPackageUtil::GetLanguageDisplayString( const RString &sIsoCode )
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{
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const LanguageInfo *li = GetLanguageInfo( sIsoCode );
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return ssprintf( "%s (%s)", li ? li->szIsoCode:sIsoCode.c_str(), li ? li->szNativeName:"???" );
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return ssprintf( "%s (%s)", li ? li->szIsoCode:sIsoCode.c_str(), li->szEnglishName );
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}
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RString SMPackageUtil::GetLanguageCodeFromDisplayString( const RString &sDisplayString )
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