midi made some changes; the abomination hack was changed to an easter egg
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@@ -19,13 +19,14 @@ return Def.CourseContentsList {
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InitCommand=cmd(setsize,270,44);
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InitCommand=cmd(setsize,270,44);
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LoadActor(THEME:GetPathG("CourseEntryDisplay","bar")) .. {
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LoadActor(THEME:GetPathG("CourseEntryDisplay","bar")) .. {
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-- InitCommand=cmd(diffusetopedge,Color("Invisible"));
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SetSongCommand=function(self, params)
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SetSongCommand=function(self, params)
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if params.Song then
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if params.Difficulty then
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self:diffuse( SONGMAN:GetSongColor(params.Song) );
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-- self:diffuse( SONGMAN:GetSongColor(params.Song) );
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self:diffuseleftedge( CustomDifficultyToColor(params.Difficulty) );
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self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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else
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else
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self:diffuse( color("#FFFFFF") );
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self:diffuse( color("#FFFFFF") );
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self:diffuseleftedge( CustomDifficultyToColor(params.Difficulty) );
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-- self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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end
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end
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(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
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(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
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@@ -33,7 +34,7 @@ return Def.CourseContentsList {
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};
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};
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Def.TextBanner {
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Def.TextBanner {
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InitCommand=cmd(x,-96;y,2;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
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InitCommand=cmd(x,-96;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
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SetSongCommand=function(self, params)
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SetSongCommand=function(self, params)
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if params.Song then
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if params.Song then
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if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
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if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
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@@ -52,7 +53,7 @@ return Def.CourseContentsList {
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else
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else
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self:SetFromSong( params.Song );
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self:SetFromSong( params.Song );
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end;
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end;
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self:diffuse( SONGMAN:GetSongColor(params.Song) );
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self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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-- self:glow("1,1,1,0.5");
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-- self:glow("1,1,1,0.5");
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else
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else
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self:SetFromString( "??????????", "??????????", "", "", "", "" );
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self:SetFromString( "??????????", "??????????", "", "", "", "" );
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