remove param
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@@ -188,7 +188,7 @@ void GameLoop::RunGameLoop()
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TEXTUREMAN->Update( fDeltaTime );
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GAMESTATE->Update( fDeltaTime );
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SCREENMAN->Update( fDeltaTime );
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MEMCARDMAN->Update( fDeltaTime );
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MEMCARDMAN->Update();
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NSMAN->Update( fDeltaTime );
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/* Important: Process input AFTER updating game logic, or input will be acting on song beat from last frame */
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@@ -308,7 +308,7 @@ MemoryCardManager::~MemoryCardManager()
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}
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}
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void MemoryCardManager::Update( float fDelta )
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void MemoryCardManager::Update()
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{
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vector<UsbStorageDevice> vOld;
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@@ -513,7 +513,7 @@ void MemoryCardManager::LockCards()
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while( !g_pWorker->IsTimedOut() )
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{
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/* Check for changes. */
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Update(0);
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Update();
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bool bEitherPlayerIsChecking = false;
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FOREACH_PlayerNumber( p )
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@@ -16,7 +16,7 @@ public:
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MemoryCardManager();
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~MemoryCardManager();
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void Update( float fDelta );
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void Update();
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MemoryCardState GetCardState( PlayerNumber pn ) const { return m_State[pn]; }
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RString GetCardError( PlayerNumber pn ) const { return m_sError[pn]; }
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