cleanup, consolidate indexing by PlayerNumber

This commit is contained in:
Glenn Maynard
2005-10-22 21:31:40 +00:00
parent 9f2ef19aa6
commit 039aea4d01
5 changed files with 9 additions and 14 deletions
+4 -2
View File
@@ -5,8 +5,9 @@
#include "RageLog.h"
#include "GameState.h"
#include "Style.h"
#include "PlayerState.h"
void NoteFieldMode::BeginDrawTrack( PlayerNumber pn, int iTrack )
void NoteFieldMode::BeginDrawTrack( const PlayerState* pPlayerState, int iTrack )
{
DISPLAY->CameraPushMatrix();
@@ -15,7 +16,8 @@ void NoteFieldMode::BeginDrawTrack( PlayerNumber pn, int iTrack )
DISPLAY->PushMatrix();
const Style *s = GAMESTATE->GetCurrentStyle();
const float fPixelXOffsetFromCenter = s->m_ColumnInfo[pn][iTrack].fXOffset;
// TODO: Remove indexing by PlayerNumber.
float fPixelXOffsetFromCenter = s->m_ColumnInfo[pPlayerState->m_PlayerNumber][iTrack].fXOffset;
DISPLAY->Translate( fPixelXOffsetFromCenter, 0, 0 );
}