Add LoadChildFromPath binding.

This commit is contained in:
Flameshadowxeroshin
2011-08-24 10:28:58 -05:00
parent cea0eee09e
commit 030aa55b5a
+12 -7
View File
@@ -548,14 +548,20 @@ public:
return 0; return 0;
} }
//TODO: fill out this stub static int AddChildFromPath( T* p, lua_State *L )
/*
static int AddChild( T* p, lua_State *L )
{ {
// this one is tricky, we need to get an Actor from Lua. // this one is tricky, we need to get an Actor from Lua.
return 0; pActor = ActorUtil::MakeActor( SArg(1) );
if ( pActor == NULL )
{
lua_pushboolean( L, 0 );
return 1;
} }
*/ p->AddChild( pActor );
lua_pushboolean( L, 1 );
return 1;
}
static int RemoveChild( T* p, lua_State *L ) static int RemoveChild( T* p, lua_State *L )
{ {
Actor *pChild = p->GetChild( SArg(1) ); Actor *pChild = p->GetChild( SArg(1) );
@@ -591,8 +597,7 @@ public:
ADD_METHOD( SetDiffuseLightColor ); ADD_METHOD( SetDiffuseLightColor );
ADD_METHOD( SetSpecularLightColor ); ADD_METHOD( SetSpecularLightColor );
ADD_METHOD( SetLightDirection ); ADD_METHOD( SetLightDirection );
//AddChild is not yet implemented ADD_METHOD( AddChildFromPath );
//ADD_METHOD( AddChild );
ADD_METHOD( RemoveChild ); ADD_METHOD( RemoveChild );
ADD_METHOD( RemoveAllChildren ); ADD_METHOD( RemoveAllChildren );