sm-ssc v1.0 Public Beta 1 code changes
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@@ -189,8 +189,7 @@ void ScreenWithMenuElements::StartPlayingMusic()
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{
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GameSoundManager::PlayMusicParams pmp;
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FileType ft = ActorUtil::GetFileType( m_sPathToMusic );
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/*
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* If m_sPathToMusic points to a Lua file, parse it and make sure it
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/* If m_sPathToMusic points to a Lua file, parse it and make sure it
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* returns a string pointing to a sound. Otherwise, if it points to
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* a normal music file, use the normal playback code. -aj
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* TODO: Make Lua music files accept playback params.
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