sm-ssc v1.0 Public Beta 1 code changes
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@@ -138,7 +138,7 @@ void PercentageDisplay::Refresh()
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{
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float fPercentDancePoints = m_pPlayerStageStats->GetPercentDancePoints();
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float fCurMaxPercentDancePoints = m_pPlayerStageStats->GetCurMaxPercentDancePoints();
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if( m_bApplyScoreDisplayOptions )
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{
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switch( m_pPlayerState->m_PlayerOptions.GetCurrent().m_ScoreDisplay )
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@@ -169,7 +169,7 @@ void PercentageDisplay::Refresh()
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m_textPercentRemainder.SetText( ssprintf(".%01d%%", iPercentRemainder) );
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}
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else
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{
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{
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Lua *L = LUA->Get();
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m_FormatPercentScore.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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