sm-ssc v1.0 Public Beta 1 code changes
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@@ -338,7 +338,7 @@ void ActorFrame::UpdateInternal( float fDeltaTime )
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pActor->Update(fDeltaTime);
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}
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// todo: update lighting?
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// todo: update lighting? -aj
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if( unlikely(!m_UpdateFunction.IsNil()) )
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{
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