Allow unpause metric was too wordy, shortened to 'UnpauseOnStart'
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@@ -354,7 +354,7 @@ void ScreenGameplay::Init()
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ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" );
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USE_ALTERNATIVE_INPUT.Load( m_sName, "UseAlternativeInput");
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//configurable
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UNPAUSE_WITH_GAME_BUTTON_START.Load( m_sName, "AllowUnpausingWithGameButtonStart" );
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UNPAUSE_WITH_GAME_BUTTON_START.Load( m_sName, "UnpauseOnStart" );
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if( UseSongBackgroundAndForeground() )
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{
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