From 02a469f2875a6fbed2239b291cc758e1288e3ffd Mon Sep 17 00:00:00 2001 From: Alberto Ramos Date: Sun, 18 Jul 2010 19:10:31 -0600 Subject: [PATCH] Allow unpause metric was too wordy, shortened to 'UnpauseOnStart' --- Themes/_fallback/metrics.ini | 2 +- src/ScreenGameplay.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Themes/_fallback/metrics.ini b/Themes/_fallback/metrics.ini index 8c712115d8..936e832ba3 100644 --- a/Themes/_fallback/metrics.ini +++ b/Themes/_fallback/metrics.ini @@ -2837,7 +2837,7 @@ StopCourseEarly=false ShowEvaluationOnFail=true ShowScoreInRave=false # -AllowUnpausingWithGameButtonStart=true +UnpauseOnStart=true # InitialBackgroundBrightness=1.0 TimerSeconds=-1 diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 40eba390fa..39d2dda170 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -354,7 +354,7 @@ void ScreenGameplay::Init() ALLOW_CENTER_1_PLAYER.Load( m_sName, "AllowCenter1Player" ); USE_ALTERNATIVE_INPUT.Load( m_sName, "UseAlternativeInput"); //configurable - UNPAUSE_WITH_GAME_BUTTON_START.Load( m_sName, "AllowUnpausingWithGameButtonStart" ); + UNPAUSE_WITH_GAME_BUTTON_START.Load( m_sName, "UnpauseOnStart" ); if( UseSongBackgroundAndForeground() ) {