Revert "a shot in the dark."
This reverts commit 0bd052ed17.
Broke build.
This commit is contained in:
+7
-2
@@ -1205,6 +1205,10 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
|
||||
|
||||
bool bIsHoldingButton = true;
|
||||
FOREACH( TrackRowTapNote, vTN, trtn )
|
||||
{
|
||||
/*if this hold is already done, pretend it's always being pressed.
|
||||
fixes/masks the phantom hold issue. -FSX*/
|
||||
if( (iStartRow + trtn->pTN->iDuration) > iSongRow )
|
||||
{
|
||||
int iTrack = trtn->iTrack;
|
||||
|
||||
@@ -1229,6 +1233,7 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
|
||||
bIsHoldingButton &= INPUTMAPPER->IsBeingPressed( GameI, m_pPlayerState->m_mp );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( bInitiatedNote && fLife != 0 && bHeadJudged )
|
||||
{
|
||||
@@ -1258,11 +1263,11 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
|
||||
TapNote &tn = *trtn->pTN;
|
||||
|
||||
// set hold flag so NoteField can do intelligent drawing
|
||||
tn.HoldResult.bHeld = bIsHoldingButton && bInitiatedNote ||;
|
||||
tn.HoldResult.bHeld = bIsHoldingButton && bInitiatedNote;
|
||||
tn.HoldResult.bActive = bInitiatedNote;
|
||||
}
|
||||
|
||||
if( bInitiatedNote && bIsHoldingButton || ((iStartRow + trtn->pTN->iDuration) > iSongRow ) )
|
||||
if( bInitiatedNote && bIsHoldingButton )
|
||||
{
|
||||
//LOG->Trace("bInitiatedNote && bIsHoldingButton; Increasing hold life to MAX_HOLD_LIFE");
|
||||
// Increase life
|
||||
|
||||
Reference in New Issue
Block a user