make hard-coded strings localizable

This commit is contained in:
Chris Danford
2006-02-06 20:41:05 +00:00
parent 3ed40f6559
commit 025e970b3d
3 changed files with 22 additions and 9 deletions
+5 -2
View File
@@ -44,6 +44,7 @@
#include "Foreach.h"
#include "ProductInfo.h"
#include "DisplayResolutions.h"
#include "LocalizedString.h"
#include "arch/LowLevelWindow/LowLevelWindow.h"
@@ -387,6 +388,8 @@ void InitScalingScript()
GLExt.glVertexAttrib2fARB( ATTRIB_TEXTURE_MATRIX_SCALE, 1, 1 );
}
static LocalizedString OBTAIN_AN_UPDATED_VIDEO_DRIVER ( "RageDisplay_OGL", "Obtain an updated driver from your video card manufacturer." );
static LocalizedString GLDIRECT_IS_NOT_COMPATIBLE ( "RageDisplay_OGL", "GLDirect was detected. GLDirect is not compatible with this game and should be disabled." );
RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer )
{
g_pWind = MakeLowLevelWindow();
@@ -408,7 +411,7 @@ RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnaccelerate
if( g_pWind->IsSoftwareRenderer(sError) )
{
if( !bAllowUnacceleratedRenderer )
return sError + " Please obtain an updated driver from your video card manufacturer.\n\n";
return sError + " " + OBTAIN_AN_UPDATED_VIDEO_DRIVER.GetValue() + "\n\n";
LOG->Warn( "Low-performance OpenGL renderer: " + sError );
}
@@ -418,7 +421,7 @@ RString RageDisplay_OGL::Init( const VideoModeParams &p, bool bAllowUnaccelerate
* too using Direct3D directly. (If we can't, it's a bug that we can work
* around--if GLDirect can do it, so can we!) */
if( !strncmp( (const char *) glGetString(GL_RENDERER), "GLDirect", 8 ) )
return "GLDirect was detected. GLDirect is not compatible with " PRODUCT_NAME ", and should be disabled.\n";
return GLDIRECT_IS_NOT_COMPATIBLE.GetValue() + "\n";
#endif
/* Log this, so if people complain that the radar looks bad on their