add f4 to toggle assist tick
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@@ -114,6 +114,7 @@ Menu g_KeyboardShortcuts
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MenuRow( "Ctrl + P: Play whole song", false ),
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MenuRow( "Ctrl + P: Play whole song", false ),
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MenuRow( "Shift + P: Play current beat to end", false ),
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MenuRow( "Shift + P: Play current beat to end", false ),
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MenuRow( "Ctrl + R: Record", false ),
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MenuRow( "Ctrl + R: Record", false ),
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MenuRow( "F4: Toggle assist tick", false ),
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MenuRow( "F7/F8: Decrease/increase BPM at cur beat", false ),
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MenuRow( "F7/F8: Decrease/increase BPM at cur beat", false ),
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MenuRow( "F9/F10: Decrease/increase stop at cur beat", false ),
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MenuRow( "F9/F10: Decrease/increase stop at cur beat", false ),
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MenuRow( "F11/F12: Decrease/increase music offset", false ),
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MenuRow( "F11/F12: Decrease/increase music offset", false ),
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@@ -806,7 +807,9 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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case SDLK_F1:
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case SDLK_F1:
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SCREENMAN->MiniMenu( &g_KeyboardShortcuts, SM_None );
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SCREENMAN->MiniMenu( &g_KeyboardShortcuts, SM_None );
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break;
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break;
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case SDLK_F4:
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GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
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break;
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case SDLK_F7:
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case SDLK_F7:
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case SDLK_F8:
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case SDLK_F8:
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{
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{
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@@ -1019,6 +1022,9 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
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case SDLK_ESCAPE:
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case SDLK_ESCAPE:
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TransitionToEdit();
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TransitionToEdit();
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break;
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break;
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case SDLK_F4:
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GAMESTATE->m_SongOptions.m_bAssistTick ^= 1;
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break;
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case SDLK_F11:
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case SDLK_F11:
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case SDLK_F12:
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case SDLK_F12:
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{
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{
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