add LifeDifficulty text to ScreenTitleMenu
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@@ -292,7 +292,7 @@ static void JudgeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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MoveMap( sel, PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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{
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
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