load splash graphic at runtime
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
@@ -5,8 +5,52 @@
|
||||
#include "../../resource.h"
|
||||
#include <windows.h>
|
||||
|
||||
HBITMAP g_hBitmap = NULL;
|
||||
|
||||
|
||||
BOOL CALLBACK LoadingWindow_Win32::WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
AppInstance handle;
|
||||
|
||||
switch( msg )
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
g_hBitmap =
|
||||
(HBITMAP)LoadImage(
|
||||
handle.Get(),
|
||||
"Data\\splash.bmp",
|
||||
IMAGE_BITMAP,
|
||||
0, 0,
|
||||
LR_LOADFROMFILE );
|
||||
break;
|
||||
case WM_PAINT:
|
||||
{
|
||||
if( g_hBitmap )
|
||||
{
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdcDst = BeginPaint( hWnd, &ps );
|
||||
HDC hdcSrc = CreateCompatibleDC( NULL );
|
||||
SelectObject( hdcSrc, g_hBitmap );
|
||||
BOOL bSuccess = BitBlt(
|
||||
hdcDst,
|
||||
0, 0,
|
||||
1000, 1000, // let GDI do the clipping...
|
||||
hdcSrc,
|
||||
0, 0,
|
||||
SRCCOPY );
|
||||
DWORD dwLastError = GetLastError();
|
||||
ASSERT( bSuccess );
|
||||
EndPaint( hWnd, &ps );
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
DeleteObject( g_hBitmap );
|
||||
g_hBitmap = NULL;
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB |
Reference in New Issue
Block a user