fix warning
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@@ -1239,7 +1239,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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if( bPlayTicks )
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{
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float fSecsPerBeat = 1.f/GAMESTATE->m_fCurBPS;
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float fSecsToLight = fSecsPerBeat*.2;
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float fSecsToLight = fSecsPerBeat*.2f;
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s_fSecsLeftOnUpperLights = fSecsToLight;
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}
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else
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