make this work with BeginnerHelper
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+10
-10
@@ -1131,13 +1131,12 @@ void ScreenGameplay::LoadNextSong()
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m_LyricDisplay.PlayCommand( bAllReverse? "SetReverse": bAtLeastOneReverse? "SetOneReverse": "SetNoReverse" );
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// Load lyrics
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// XXX: don't load this here
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// XXX: don't load this here (who and why? -aj)
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LyricsLoader LL;
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if( GAMESTATE->m_pCurSong->HasLyrics() )
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LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
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/* Set up song-specific graphics. */
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// Set up song-specific graphics.
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// Check to see if any players are in beginner mode.
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// Note: steps can be different if turn modifiers are used.
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@@ -1157,21 +1156,22 @@ void ScreenGameplay::LoadNextSong()
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if( m_pSongForeground )
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m_pSongForeground->Unload();
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if( !PREFSMAN->m_bShowBeginnerHelper || !m_BeginnerHelper.Initialize(2) )
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if( !PREFSMAN->m_bShowBeginnerHelper || !m_BeginnerHelper.Init(2) )
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{
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m_BeginnerHelper.SetVisible( false );
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/* BeginnerHelper disabled, or failed to load. */
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// BeginnerHelper disabled, or failed to load.
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if( m_pSongBackground )
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m_pSongBackground->LoadFromSong( GAMESTATE->m_pCurSong );
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if( !GAMESTATE->m_bDemonstrationOrJukebox )
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{
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/* This will fade from a preset brightness to the actual brightness (based
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* on prefs and "cover"). The preset brightness may be 0 (to fade from
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* black), or it might be 1, if the stage screen has the song BG and we're
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* coming from it (like Pump). This used to be done in SM_PlayReady, but
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* that means it's impossible to snap to the new brightness immediately. */
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/* This will fade from a preset brightness to the actual brightness
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* (based on prefs and "cover"). The preset brightness may be 0 (to
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* fade from black), or it might be 1, if the stage screen has the
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* song BG and we're coming from it (like Pump). This used to be done
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* in SM_PlayReady, but that means it's impossible to snap to the
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* new brightness immediately. */
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if( m_pSongBackground )
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{
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m_pSongBackground->SetBrightness( INITIAL_BACKGROUND_BRIGHTNESS );
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