diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 0b7b51d0cb..814093883a 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -1131,13 +1131,12 @@ void ScreenGameplay::LoadNextSong() m_LyricDisplay.PlayCommand( bAllReverse? "SetReverse": bAtLeastOneReverse? "SetOneReverse": "SetNoReverse" ); // Load lyrics - // XXX: don't load this here + // XXX: don't load this here (who and why? -aj) LyricsLoader LL; if( GAMESTATE->m_pCurSong->HasLyrics() ) LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong); - - /* Set up song-specific graphics. */ + // Set up song-specific graphics. // Check to see if any players are in beginner mode. // Note: steps can be different if turn modifiers are used. @@ -1157,21 +1156,22 @@ void ScreenGameplay::LoadNextSong() if( m_pSongForeground ) m_pSongForeground->Unload(); - if( !PREFSMAN->m_bShowBeginnerHelper || !m_BeginnerHelper.Initialize(2) ) + if( !PREFSMAN->m_bShowBeginnerHelper || !m_BeginnerHelper.Init(2) ) { m_BeginnerHelper.SetVisible( false ); - /* BeginnerHelper disabled, or failed to load. */ + // BeginnerHelper disabled, or failed to load. if( m_pSongBackground ) m_pSongBackground->LoadFromSong( GAMESTATE->m_pCurSong ); if( !GAMESTATE->m_bDemonstrationOrJukebox ) { - /* This will fade from a preset brightness to the actual brightness (based - * on prefs and "cover"). The preset brightness may be 0 (to fade from - * black), or it might be 1, if the stage screen has the song BG and we're - * coming from it (like Pump). This used to be done in SM_PlayReady, but - * that means it's impossible to snap to the new brightness immediately. */ + /* This will fade from a preset brightness to the actual brightness + * (based on prefs and "cover"). The preset brightness may be 0 (to + * fade from black), or it might be 1, if the stage screen has the + * song BG and we're coming from it (like Pump). This used to be done + * in SM_PlayReady, but that means it's impossible to snap to the + * new brightness immediately. */ if( m_pSongBackground ) { m_pSongBackground->SetBrightness( INITIAL_BACKGROUND_BRIGHTNESS );