fix release input event triggering "go to options"
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@@ -91,14 +91,19 @@ int OptionToPreferredColumn( CString sOptionText )
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return 0;
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}
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void OptionIconRow::Refresh( PlayerNumber pn )
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void OptionIconRow::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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}
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void OptionIconRow::Refresh()
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{
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// init
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unsigned i;
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for( i=0; i<NUM_OPTION_COLS; i++ )
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m_OptionIcon[i].Load( pn, "", i==0 );
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m_OptionIcon[i].Load( m_PlayerNumber, "", i==0 );
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CString sOptions = GAMESTATE->m_PlayerOptions[pn].GetString();
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CString sOptions = GAMESTATE->m_PlayerOptions[m_PlayerNumber].GetString();
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CStringArray asOptions;
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split( sOptions, ", ", asOptions, true );
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@@ -128,7 +133,7 @@ void OptionIconRow::Refresh( PlayerNumber pn )
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}
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for( i=0; i<NUM_OPTION_COLS-1; i++ )
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m_OptionIcon[i+1].Load( pn, asTabs[i], false );
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m_OptionIcon[i+1].Load( m_PlayerNumber, asTabs[i], false );
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}
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void OptionIconRow::DrawPrimitives()
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