remove m_bIsTransparent

This commit is contained in:
Glenn Maynard
2005-07-19 21:01:50 +00:00
parent 61bf554727
commit 019000a40e
5 changed files with 0 additions and 9 deletions
-1
View File
@@ -15,7 +15,6 @@
Screen::Screen( CString sName )
{
SetName( sName );
m_bIsTransparent = false;
ALLOW_OPERATOR_MENU_BUTTON.Load( sName, "AllowOperatorMenuButton" );
}
-3
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@@ -51,7 +51,6 @@ public:
void ClearMessageQueue();
void ClearMessageQueue( const ScreenMessage SM ); // clear of a specific SM
bool IsTransparent() const { return m_bIsTransparent; }
virtual bool UsesBackground() const { return true; } // override and set false if this screen shouldn't load a background
virtual ScreenType GetScreenType() const { return ALLOW_OPERATOR_MENU_BUTTON ? game_menu : system_menu; }
@@ -71,8 +70,6 @@ protected:
vector<QueuedScreenMessage> m_QueuedMessages;
static bool SortMessagesByDelayRemaining(const QueuedScreenMessage &m1, const QueuedScreenMessage &m2);
bool m_bIsTransparent; // screens below us need to be drawn first
ThemeMetric<bool> ALLOW_OPERATOR_MENU_BUTTON;
public:
-2
View File
@@ -41,8 +41,6 @@ void ScreenMiniMenu::Init( const MenuDef* pDef, ScreenMessage SM_SendOnOK, Scree
this->SortByDrawOrder();
m_bIsTransparent = true; // draw screens below us
m_SMSendOnOK = SM_SendOnOK;
m_SMSendOnCancel = SM_SendOnCancel;
m_vMenuRows = pDef->rows;
-1
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@@ -29,7 +29,6 @@ void ScreenPrompt::Prompt( ScreenMessage smSendOnPop, const CString &sText, Prom
ScreenPrompt::ScreenPrompt( const CString &sScreenName ):
ScreenWithMenuElements( sScreenName )
{
m_bIsTransparent = true; // draw screens below us
}
void ScreenPrompt::Init()
-2
View File
@@ -86,8 +86,6 @@ ScreenTextEntry::ScreenTextEntry(
bool bPassword ) :
ScreenWithMenuElements( sClassName )
{
m_bIsTransparent = true; // draw screens below us
m_sQuestion = sQuestion;
m_sAnswer = CStringToWstring( sInitialAnswer );
m_iMaxInputLength = iMaxInputLength;