Ez2dancer Update
This commit is contained in:
@@ -47,7 +47,7 @@ int NUM_EZ2_BUTTONS = 8;
|
|||||||
const int DANCE_COL_SPACING = 64;
|
const int DANCE_COL_SPACING = 64;
|
||||||
const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
|
const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
|
||||||
const int PUMP_COL_SPACING = 60;
|
const int PUMP_COL_SPACING = 60;
|
||||||
const int EZ2_COL_SPACING = 60; // CHANGE THIS LATER (Actually don't know colspaces yet)
|
const int EZ2_COL_SPACING = 30; // CHANGE THIS LATER (Actually don't know colspaces yet)
|
||||||
|
|
||||||
GameDef g_GameDefs[NUM_GAMES] =
|
GameDef g_GameDefs[NUM_GAMES] =
|
||||||
{
|
{
|
||||||
@@ -408,11 +408,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
|||||||
5, // m_iColsPerPlayer
|
5, // m_iColsPerPlayer
|
||||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
{ // PLAYER_1
|
{ // PLAYER_1
|
||||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.5f }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||||
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
|
{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
|
||||||
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
|
||||||
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
|
{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
|
||||||
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
|
{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.5f },
|
||||||
},
|
},
|
||||||
{ // PLAYER_2
|
{ // PLAYER_2
|
||||||
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
|
||||||
@@ -424,6 +424,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
|
|||||||
},
|
},
|
||||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
|
||||||
|
// 0,1,2,3,4
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
{ // EZ2_STYLE_DOUBLE
|
{ // EZ2_STYLE_DOUBLE
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ Andrew Livy
|
|||||||
#include "AnnouncerManager.h"
|
#include "AnnouncerManager.h"
|
||||||
#include "GameConstantsAndTypes.h"
|
#include "GameConstantsAndTypes.h"
|
||||||
#include "Background.h"
|
#include "Background.h"
|
||||||
|
#include "ScreenSelectGroup.h"
|
||||||
|
|
||||||
/* Constants */
|
/* Constants */
|
||||||
|
|
||||||
@@ -30,14 +31,14 @@ const CString BG_ANIMS_DIR = "BGAnimations\\";
|
|||||||
|
|
||||||
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
|
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
|
||||||
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
|
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
|
||||||
|
/*
|
||||||
const CString DANCE_STYLES[] = {
|
const CString DANCE_STYLES[] = {
|
||||||
"easy",
|
"easy",
|
||||||
"hard",
|
"hard",
|
||||||
"real",
|
"real",
|
||||||
"double",
|
"double",
|
||||||
};
|
};
|
||||||
|
*/
|
||||||
enum DStyles {
|
enum DStyles {
|
||||||
DS_CLUB,
|
DS_CLUB,
|
||||||
DS_EASY,
|
DS_EASY,
|
||||||
@@ -294,7 +295,7 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
|
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
|
||||||
break;
|
break;
|
||||||
case SM_GoToNextState:
|
case SM_GoToNextState:
|
||||||
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
|
SCREENMAN->SetNewScreen( new ScreenSelectGroup );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -626,6 +627,9 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
|
|||||||
|
|
||||||
this->ClearMessageQueue();
|
this->ClearMessageQueue();
|
||||||
|
|
||||||
|
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
|
||||||
|
PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
|
||||||
|
|
||||||
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
|
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
|
||||||
|
|
||||||
TweenOffScreen();
|
TweenOffScreen();
|
||||||
|
|||||||
Reference in New Issue
Block a user