diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index a3bdc90fe1..f369b097ac 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -47,7 +47,7 @@ int NUM_EZ2_BUTTONS = 8; const int DANCE_COL_SPACING = 64; const int DANCE_6PANEL_VERSUS_COL_SPACING = 54; const int PUMP_COL_SPACING = 60; -const int EZ2_COL_SPACING = 60; // CHANGE THIS LATER (Actually don't know colspaces yet) +const int EZ2_COL_SPACING = 30; // CHANGE THIS LATER (Actually don't know colspaces yet) GameDef g_GameDefs[NUM_GAMES] = { @@ -408,11 +408,11 @@ StyleDef g_StyleDefs[NUM_STYLES] = 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 - { TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE - { TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!! + { TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.5f }, // CHANGE THESE WHEN WE CAN SEE THE + { TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!! { TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 }, - { TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 }, - { TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 }, + { TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f }, + { TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.5f }, }, { // PLAYER_2 { TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE @@ -424,6 +424,7 @@ StyleDef g_StyleDefs[NUM_STYLES] = }, { // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER]; 2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand + // 0,1,2,3,4 }, }, { // EZ2_STYLE_DOUBLE diff --git a/stepmania/src/ScreenEz2SelectStyle.cpp b/stepmania/src/ScreenEz2SelectStyle.cpp index 7174b95682..dccb280d47 100644 --- a/stepmania/src/ScreenEz2SelectStyle.cpp +++ b/stepmania/src/ScreenEz2SelectStyle.cpp @@ -23,6 +23,7 @@ Andrew Livy #include "AnnouncerManager.h" #include "GameConstantsAndTypes.h" #include "Background.h" +#include "ScreenSelectGroup.h" /* Constants */ @@ -30,14 +31,14 @@ const CString BG_ANIMS_DIR = "BGAnimations\\"; const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1); const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2); - +/* const CString DANCE_STYLES[] = { "easy", "hard", "real", "double", }; - +*/ enum DStyles { DS_CLUB, DS_EASY, @@ -294,7 +295,7 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM ) SCREENMAN->SetNewScreen( new ScreenTitleMenu ); break; case SM_GoToNextState: - SCREENMAN->SetNewScreen( new ScreenTitleMenu ); + SCREENMAN->SetNewScreen( new ScreenSelectGroup ); break; } } @@ -626,6 +627,9 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p ) this->ClearMessageQueue(); + GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE; + PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE; + m_Menu.TweenOffScreenToMenu( SM_GoToNextState ); TweenOffScreen();