Ez2dancer Update
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@@ -23,6 +23,7 @@ Andrew Livy
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#include "AnnouncerManager.h"
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#include "GameConstantsAndTypes.h"
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#include "Background.h"
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#include "ScreenSelectGroup.h"
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/* Constants */
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@@ -30,14 +31,14 @@ const CString BG_ANIMS_DIR = "BGAnimations\\";
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
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/*
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const CString DANCE_STYLES[] = {
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"easy",
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"hard",
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"real",
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"double",
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};
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*/
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enum DStyles {
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DS_CLUB,
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DS_EASY,
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@@ -294,7 +295,7 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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case SM_GoToNextState:
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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SCREENMAN->SetNewScreen( new ScreenSelectGroup );
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break;
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}
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}
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@@ -626,6 +627,9 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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this->ClearMessageQueue();
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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TweenOffScreen();
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