Ez2dancer Update

This commit is contained in:
Andrew Livy
2002-07-08 20:25:07 +00:00
parent 958a6f0f45
commit 0073b8aaa8
2 changed files with 13 additions and 8 deletions
+7 -3
View File
@@ -23,6 +23,7 @@ Andrew Livy
#include "AnnouncerManager.h"
#include "GameConstantsAndTypes.h"
#include "Background.h"
#include "ScreenSelectGroup.h"
/* Constants */
@@ -30,14 +31,14 @@ const CString BG_ANIMS_DIR = "BGAnimations\\";
const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
/*
const CString DANCE_STYLES[] = {
"easy",
"hard",
"real",
"double",
};
*/
enum DStyles {
DS_CLUB,
DS_EASY,
@@ -294,7 +295,7 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
break;
case SM_GoToNextState:
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
SCREENMAN->SetNewScreen( new ScreenSelectGroup );
break;
}
}
@@ -626,6 +627,9 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
this->ClearMessageQueue();
GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
PREFSMAN->m_PlayMode = PLAY_MODE_ARCADE;
m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
TweenOffScreen();