Ez2dancer Update
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@@ -47,7 +47,7 @@ int NUM_EZ2_BUTTONS = 8;
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const int DANCE_COL_SPACING = 64;
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const int DANCE_6PANEL_VERSUS_COL_SPACING = 54;
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const int PUMP_COL_SPACING = 60;
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const int EZ2_COL_SPACING = 60; // CHANGE THIS LATER (Actually don't know colspaces yet)
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const int EZ2_COL_SPACING = 30; // CHANGE THIS LATER (Actually don't know colspaces yet)
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GameDef g_GameDefs[NUM_GAMES] =
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{
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@@ -408,11 +408,11 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*1 }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*1.5f }, // CHANGE THESE WHEN WE CAN SEE THE
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{ TRACK_2, INSTRUMENT_1, EZ2_BUTTON_UPLEFTHAND, -EZ2_COL_SPACING*0.5f }, // NOTES IN-GAME !!!!!!!!!!
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{ TRACK_3, INSTRUMENT_1, EZ2_BUTTON_DOWN, +EZ2_COL_SPACING*0 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*1 },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*2 },
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{ TRACK_4, INSTRUMENT_1, EZ2_BUTTON_UPRIGHTHAND, +EZ2_COL_SPACING*0.5f },
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{ TRACK_5, INSTRUMENT_1, EZ2_BUTTON_UPRIGHT, +EZ2_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, INSTRUMENT_1, EZ2_BUTTON_UPLEFT, -EZ2_COL_SPACING*2 }, // CHANGE THESE WHEN WE CAN SEE THE
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@@ -424,6 +424,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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2,0,4,1,3 // This should be from back to front: Down, UpLeft, UpRight, Upper Left Hand, Upper Right Hand
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// 0,1,2,3,4
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},
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},
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{ // EZ2_STYLE_DOUBLE
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