CODE_BACK_IN_EVENT_MODE -> reset instead of back

This commit is contained in:
Glenn Maynard
2004-05-10 02:06:29 +00:00
parent 63fba23262
commit 0012f225e8
+2 -2
View File
@@ -51,6 +51,7 @@
#include "ThemeManager.h" #include "ThemeManager.h"
#include "MemoryCardManager.h" #include "MemoryCardManager.h"
#include "CodeDetector.h" #include "CodeDetector.h"
#include "StepMania.h"
ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
@@ -487,8 +488,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
// check back in event mode // check back in event mode
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) ) if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
{ {
MenuInput mi(MenuI.player,MENU_BUTTON_BACK); ResetGame( true );
m_ScreenStack.back()->Input( DeviceI, type, GameI, mi, StyleI );
return; return;
} }