From 0012f225e85de40304d150f18e41119df8f4eff0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 10 May 2004 02:06:29 +0000 Subject: [PATCH] CODE_BACK_IN_EVENT_MODE -> reset instead of back --- stepmania/src/ScreenManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 033b4bb00a..c85615b386 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -51,6 +51,7 @@ #include "ThemeManager.h" #include "MemoryCardManager.h" #include "CodeDetector.h" +#include "StepMania.h" ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program @@ -487,8 +488,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type // check back in event mode if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) ) { - MenuInput mi(MenuI.player,MENU_BUTTON_BACK); - m_ScreenStack.back()->Input( DeviceI, type, GameI, mi, StyleI ); + ResetGame( true ); return; }