CODE_BACK_IN_EVENT_MODE -> reset instead of back
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@@ -51,6 +51,7 @@
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "MemoryCardManager.h"
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#include "MemoryCardManager.h"
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#include "CodeDetector.h"
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#include "CodeDetector.h"
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#include "StepMania.h"
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ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
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ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
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@@ -487,8 +488,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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// check back in event mode
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// check back in event mode
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if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
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if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_BACK_IN_EVENT_MODE) )
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{
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{
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MenuInput mi(MenuI.player,MENU_BUTTON_BACK);
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ResetGame( true );
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m_ScreenStack.back()->Input( DeviceI, type, GameI, mi, StyleI );
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return;
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return;
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}
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}
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