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itgmania212121/src/PrefsManager.cpp
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#include "global.h"
#include "PrefsManager.h"
#include "Foreach.h"
#include "IniFile.h"
#include "LuaManager.h"
#include "Preference.h"
#include "ProductInfo.h"
#include "RageDisplay.h"
#include "RageFile.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "SpecialFiles.h"
//DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
//PREFERENCES_INI_PATH // overlay on Defaults.ini, contains the user's choices
//STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
//TYPE_TXT_FILE = "Data/Type.txt";
PrefsManager* PREFSMAN = NULL; // global and accessible from anywhere in our program
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static const char *MusicWheelUsesSectionsNames[] = {
"Never",
"Always",
"ABCOnly",
};
XToString( MusicWheelUsesSections );
StringToX( MusicWheelUsesSections );
LuaXType( MusicWheelUsesSections );
static const char *AllowW1Names[] = {
"Never",
"CoursesOnly",
"Everywhere",
};
XToString( AllowW1 );
StringToX( AllowW1 );
LuaXType( AllowW1 );
static const char *MaybeNames[] = {
"Ask",
"No",
"Yes",
};
XToString( Maybe );
StringToX( Maybe );
LuaXType( Maybe );
static const char *GetRankingNameNames[] = {
"Off",
"On",
"List",
};
XToString( GetRankingName );
StringToX( GetRankingName );
LuaXType( GetRankingName );
static const char *RandomBackgroundModeNames[] = {
"Off",
"Animations",
"RandomMovies",
};
XToString( RandomBackgroundMode );
StringToX( RandomBackgroundMode );
LuaXType( RandomBackgroundMode );
static const char *ShowDancingCharactersNames[] = {
"Off",
"Random",
"Select",
};
XToString( ShowDancingCharacters );
StringToX( ShowDancingCharacters );
LuaXType( ShowDancingCharacters );
static const char *BannerCacheModeNames[] = {
"Off",
"LowResPreload",
"LowResLoadOnDemand",
"Full"
};
XToString( BannerCacheMode );
StringToX( BannerCacheMode );
LuaXType( BannerCacheMode );
/*
static const char *BackgroundCacheModeNames[] = {
"Off",
"LowResPreload",
"LowResLoadOnDemand",
"Full"
};
XToString( BackgroundCacheMode );
StringToX( BackgroundCacheMode );
LuaXType( BackgroundCacheMode );
*/
static const char *HighResolutionTexturesNames[] = {
"Auto",
"ForceOff",
"ForceOn",
};
XToString( HighResolutionTextures );
StringToX( HighResolutionTextures );
LuaXType( HighResolutionTextures );
static const char *AttractSoundFrequencyNames[] = {
"Never",
"EveryTime",
"Every2Times",
"Every3Times",
"Every4Times",
"Every5Times",
};
XToString( AttractSoundFrequency );
StringToX( AttractSoundFrequency );
LuaXType( AttractSoundFrequency );
static const char *CourseSortOrdersNames[] = {
"Preferred",
"Songs",
"Meter",
"MeterSum",
"MeterRank",
};
XToString( CourseSortOrders );
StringToX( CourseSortOrders );
LuaXType( CourseSortOrders );
bool g_bAutoRestart = false;
#ifdef DEBUG
# define TRUE_IF_DEBUG true
#else
# define TRUE_IF_DEBUG false
#endif
#if !defined(WITHOUT_NETWORKING) && defined(HAVE_VERSION_INFO)
extern unsigned long version_num;
#endif
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void ValidateDisplayAspectRatio( float &val )
{
if( val < 0 )
val = 16/9.f;
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}
void ValidateSongsPerPlay( int &val )
{
CLAMP(val,0,MAX_SONGS_PER_PLAY);
}
PrefsManager::PrefsManager() :
m_sCurrentGame ( "CurrentGame", "" ),
m_sAnnouncer ( "Announcer", "" ),
m_sTheme ( "Theme", SpecialFiles::BASE_THEME_NAME ),
m_sDefaultModifiers ( "DefaultModifiers", "" ),
m_bWindowed ( "Windowed", true ),
m_iDisplayWidth ( "DisplayWidth", 854 ),
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m_iDisplayHeight ( "DisplayHeight", 480 ),
m_fDisplayAspectRatio ( "DisplayAspectRatio", 16/9.f, ValidateDisplayAspectRatio ),
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m_iDisplayColorDepth ( "DisplayColorDepth", 16 ),
m_iTextureColorDepth ( "TextureColorDepth", 16 ),
m_iMovieColorDepth ( "MovieColorDepth", 16 ),
m_bStretchBackgrounds ( "StretchBackgrounds", false ),
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m_HighResolutionTextures ( "HighResolutionTextures", HighResolutionTextures_Auto ),
m_iMaxTextureResolution ( "MaxTextureResolution", 2048 ),
m_iRefreshRate ( "RefreshRate", REFRESH_DEFAULT ),
m_bAllowMultitexture ( "AllowMultitexture", true ),
m_bShowStats ( "ShowStats", TRUE_IF_DEBUG),
m_bShowBanners ( "ShowBanners", true ),
m_bShowMouseCursor ( "ShowMouseCursor", true ),
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m_bHiddenSongs ( "HiddenSongs", false ),
m_bVsync ( "Vsync", true ),
m_bInterlaced ( "Interlaced", false ),
m_bPAL ( "PAL", false ),
m_bDelayedTextureDelete ( "DelayedTextureDelete", false ),
m_bDelayedModelDelete ( "DelayedModelDelete", false ),
m_BannerCache ( "BannerCache", BNCACHE_LOW_RES_PRELOAD ),
//m_BackgroundCache ( "BackgroundCache", BGCACHE_LOW_RES_PRELOAD ),
m_bFastLoad ( "FastLoad", true ),
m_bFastLoadAdditionalSongs ( "FastLoadAdditionalSongs", true ),
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m_bOnlyDedicatedMenuButtons ( "OnlyDedicatedMenuButtons", false ),
m_bMenuTimer ( "MenuTimer", false ),
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
m_bMercifulDrain ( "MercifulDrain", false ), // negative life deltas are scaled by the players life percentage
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m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
m_bFailOffInBeginner ( "FailOffInBeginner", false ),
m_bFailOffForFirstStageEasy ( "FailOffForFirstStageEasy", false ),
m_bMercifulBeginner ( "MercifulBeginner", false ),
m_bMercifulSuperMeter ( "MercifulSuperMeter", true ),
m_bDelayedBack ( "DelayedBack", true ),
m_bShowInstructions ( "ShowInstructions", true ),
m_bShowCaution ( "ShowCaution", true ),
m_bShowNativeLanguage ( "ShowNativeLanguage", true ),
m_iArcadeOptionsNavigation ( "ArcadeOptionsNavigation", 0 ),
m_MusicWheelUsesSections ( "MusicWheelUsesSections", MusicWheelUsesSections_ALWAYS ),
m_iMusicWheelSwitchSpeed ( "MusicWheelSwitchSpeed", 15 ),
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m_AllowW1 ( "AllowW1", ALLOW_W1_EVERYWHERE ),
m_bEventMode ( "EventMode", true ),
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m_iCoinsPerCredit ( "CoinsPerCredit", 1 ),
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m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
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m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
m_bComboContinuesBetweenSongs ( "ComboContinuesBetweenSongs", false ),
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m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ),
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m_bDancePointsForOni ( "DancePointsForOni", true ),
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m_bPercentageScoring ( "PercentageScoring", false ),
m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
m_bDisqualification ( "Disqualification", false ),
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m_bAutogenSteps ( "AutogenSteps", false ),
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m_bAutogenGroupCourses ( "AutogenGroupCourses", true ),
m_bOnlyPreferredDifficulties ( "OnlyPreferredDifficulties", false ),
m_bBreakComboToGetItem ( "BreakComboToGetItem", false ),
m_bLockCourseDifficulties ( "LockCourseDifficulties", true ),
m_ShowDancingCharacters ( "ShowDancingCharacters", SDC_Random ),
m_bUseUnlockSystem ( "UseUnlockSystem", false ),
m_fGlobalOffsetSeconds ( "GlobalOffsetSeconds", 0 ),
m_iProgressiveLifebar ( "ProgressiveLifebar", 0 ),
m_iProgressiveStageLifebar ( "ProgressiveStageLifebar", 0 ),
m_iProgressiveNonstopLifebar ( "ProgressiveNonstopLifebar", 0 ),
m_bShowBeginnerHelper ( "ShowBeginnerHelper", false ),
m_bDisableScreenSaver ( "DisableScreenSaver", true ),
m_sLanguage ( "Language", "" ), // ThemeManager will deal with this invalid language
m_sMemoryCardProfileSubdir ( "MemoryCardProfileSubdir", PRODUCT_ID ),
m_iProductID ( "ProductID", 1 ),
m_iCenterImageTranslateX ( "CenterImageTranslateX", 0 ),
m_iCenterImageTranslateY ( "CenterImageTranslateY", 0 ),
m_fCenterImageAddWidth ( "CenterImageAddWidth", 0 ),
m_fCenterImageAddHeight ( "CenterImageAddHeight", 0 ),
m_AttractSoundFrequency ( "AttractSoundFrequency", ASF_EVERY_TIME ),
m_bAllowExtraStage ( "AllowExtraStage", true ),
m_iMaxHighScoresPerListForMachine ( "MaxHighScoresPerListForMachine", 10 ),
m_iMaxHighScoresPerListForPlayer ( "MaxHighScoresPerListForPlayer", 3 ),
m_bAllowMultipleHighScoreWithSameName ( "AllowMultipleHighScoreWithSameName", true ),
m_bCelShadeModels ( "CelShadeModels", false ), // Work-In-Progress.. disable by default.
m_bPreferredSortUsesGroups ( "PreferredSortUsesGroups", true ),
m_fPadStickSeconds ( "PadStickSeconds", 0 ),
m_bForceMipMaps ( "ForceMipMaps", false ),
m_bTrilinearFiltering ( "TrilinearFiltering", false ),
m_bAnisotropicFiltering ( "AnisotropicFiltering", false ),
m_bSignProfileData ( "SignProfileData", false ),
m_CourseSortOrder ( "CourseSortOrder", COURSE_SORT_SONGS ),
m_bSubSortByNumSteps ( "SubSortByNumSteps", false ),
m_GetRankingName ( "GetRankingName", RANKING_ON ),
m_sAdditionalSongFolders ( "AdditionalSongFolders", "" ),
m_sAdditionalCourseFolders ( "AdditionalCourseFolders", "" ),
m_sAdditionalFolders ( "AdditionalFolders", "" ),
m_sDefaultTheme ( "DefaultTheme", "default" ),
m_sLastSeenVideoDriver ( "LastSeenVideoDriver", "" ),
m_sVideoRenderers ( "VideoRenderers", "" ), // StepMania.cpp sets these on first run:
m_bSmoothLines ( "SmoothLines", false ),
m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
m_iSoundDevice ( "SoundDevice", "" ),
m_iSoundPreferredSampleRate ( "SoundPreferredSampleRate", 0 ),
m_sLightsStepsDifficulty ( "LightsStepsDifficulty", "medium" ),
m_bAllowUnacceleratedRenderer ( "AllowUnacceleratedRenderer", false ),
m_bThreadedInput ( "ThreadedInput", true ),
m_bThreadedMovieDecode ( "ThreadedMovieDecode", true ),
m_sTestInitialScreen ( "TestInitialScreen", "" ),
m_bDebugLights ( "DebugLights", false ),
m_bMonkeyInput ( "MonkeyInput", false ),
m_sMachineName ( "MachineName", "" ),
m_sCoursesToShowRanking ( "CoursesToShowRanking", "" ),
m_bQuirksMode ( "QuirksMode", false ),
/* Debug: */
m_bLogToDisk ( "LogToDisk", true ),
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#if defined(DEBUG)
m_bForceLogFlush ( "ForceLogFlush", true ),
m_bShowLogOutput ( "ShowLogOutput", true ),
#else
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m_bForceLogFlush ( "ForceLogFlush", false ),
m_bShowLogOutput ( "ShowLogOutput", false ),
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#endif
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m_bLogSkips ( "LogSkips", false ),
m_bLogCheckpoints ( "LogCheckpoints", false ),
m_bShowLoadingWindow ( "ShowLoadingWindow", true ),
m_bPseudoLocalize ( "PseudoLocalize", false )
#if !defined(WITHOUT_NETWORKING)
,
m_bEnableScoreboard ( "EnableScoreboard", true )
#if defined(HAVE_VERSION_INFO)
,
m_bUpdateCheckEnable ( "UpdateCheckEnable", true )
// TODO - Aldo_MX: Use PREFSMAN->m_iUpdateCheckIntervalSeconds & PREFSMAN->m_iUpdateCheckLastCheckedSecond
//,
//m_iUpdateCheckIntervalSeconds ( "UpdateCheckIntervalSeconds", 86400 ), // 24 hours
//m_iUpdateCheckLastCheckedSecond ( "UpdateCheckLastCheckSecond", 0 )
// TODO - Aldo_MX: Write helpers in LuaManager.cpp to treat unsigned int/long like LUA Numbers
//,
//m_uUpdateCheckLastCheckedBuild ( "UpdateCheckLastCheckedBuild", version_num )
#endif
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#endif
{
Init();
ReadPrefsFromDisk();
// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "PREFSMAN" );
this->PushSelf( L );
lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
}
#undef TRUE_IF_DEBUG
void PrefsManager::Init()
{
IPreference::LoadAllDefaults();
m_mapGameNameToGamePrefs.clear();
}
PrefsManager::~PrefsManager()
{
// Unregister with Lua.
LUA->UnsetGlobal( "PREFSMAN" );
}
void PrefsManager::SetCurrentGame( const RString &sGame )
{
if( m_sCurrentGame.Get() == sGame )
return; // redundant
if( !m_sCurrentGame.Get().empty() )
StoreGamePrefs();
m_sCurrentGame.Set( sGame );
RestoreGamePrefs();
}
void PrefsManager::StoreGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() );
// save off old values
GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame];
gp.m_sAnnouncer = m_sAnnouncer;
gp.m_sTheme = m_sTheme;
gp.m_sDefaultModifiers = m_sDefaultModifiers;
}
void PrefsManager::RestoreGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() );
// load prefs
GamePrefs gp;
map<RString, GamePrefs>::const_iterator iter = m_mapGameNameToGamePrefs.find( m_sCurrentGame );
if( iter != m_mapGameNameToGamePrefs.end() )
gp = iter->second;
m_sAnnouncer .Set( gp.m_sAnnouncer );
m_sTheme .Set( gp.m_sTheme );
m_sDefaultModifiers .Set( gp.m_sDefaultModifiers );
// give Static.ini a chance to clobber the saved game prefs
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
}
PrefsManager::GamePrefs::GamePrefs() : m_sAnnouncer(""), m_sTheme(SpecialFiles::BASE_THEME_NAME), m_sDefaultModifiers("") {}
void PrefsManager::ReadPrefsFromDisk()
{
ReadDefaultsFromFile( SpecialFiles::DEFAULTS_INI_PATH, GetPreferencesSection() );
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options", false );
ReadGamePrefsFromIni( SpecialFiles::PREFERENCES_INI_PATH );
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
if( !m_sCurrentGame.Get().empty() )
RestoreGamePrefs();
}
void PrefsManager::ResetToFactoryDefaults()
{
// clobber the users prefs by initing then applying defaults
Init();
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
SavePrefsToDisk();
}
void PrefsManager::ReadPrefsFromFile( const RString &sIni, const RString &sSection, bool bIsStatic )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadPrefsFromIni( ini, sSection, bIsStatic );
}
static const RString GAME_SECTION_PREFIX = "Game-";
void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const RString &sSection, bool bIsStatic )
{
// Apply our fallback recursively (if any) before applying ourself.
static int s_iDepth = 0;
s_iDepth++;
ASSERT( s_iDepth < 100 );
RString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
{
ReadPrefsFromIni( ini, sFallback, bIsStatic );
}
s_iDepth--;
/*
IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
if( pPref == NULL )
{
LOG->Warn( "Unknown preference in [%s]: %s", sClassName.c_str(), sName->c_str() );
continue;
}
pPref->FromString( sVal );
*/
const XNode *pChild = ini.GetChild(sSection);
if( pChild )
IPreference::ReadAllPrefsFromNode( pChild, bIsStatic );
}
void PrefsManager::ReadGamePrefsFromIni( const RString &sIni )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
FOREACH_CONST_Child( &ini, section )
{
if( !BeginsWith(section->GetName(), GAME_SECTION_PREFIX) )
continue;
RString sGame = section->GetName().Right( section->GetName().length() - GAME_SECTION_PREFIX.length() );
GamePrefs &gp = m_mapGameNameToGamePrefs[ sGame ];
// todo: read more prefs here? -aj
ini.GetValue( section->GetName(), "Announcer", gp.m_sAnnouncer );
ini.GetValue( section->GetName(), "Theme", gp.m_sTheme );
ini.GetValue( section->GetName(), "DefaultModifiers", gp.m_sDefaultModifiers );
}
}
void PrefsManager::ReadDefaultsFromFile( const RString &sIni, const RString &sSection )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadDefaultsFromIni( ini, sSection );
}
void PrefsManager::ReadDefaultsFromIni( const IniFile &ini, const RString &sSection )
{
// Apply our fallback recursively (if any) before applying ourself.
// TODO: detect circular?
RString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
ReadDefaultsFromIni( ini, sFallback );
IPreference::ReadAllDefaultsFromNode( ini.GetChild(sSection) );
}
void PrefsManager::SavePrefsToDisk()
{
IniFile ini;
SavePrefsToIni( ini );
ini.WriteFile( SpecialFiles::PREFERENCES_INI_PATH );
}
void PrefsManager::SavePrefsToIni( IniFile &ini )
{
if( !m_sCurrentGame.Get().empty() )
StoreGamePrefs();
XNode* pNode = ini.GetChild( "Options" );
if( pNode == NULL )
pNode = ini.AppendChild( "Options" );
IPreference::SavePrefsToNode( pNode );
FOREACHM_CONST( RString, GamePrefs, m_mapGameNameToGamePrefs, iter )
{
RString sSection = "Game-" + RString( iter->first );
// todo: write more values here? -aj
ini.SetValue( sSection, "Announcer", iter->second.m_sAnnouncer );
ini.SetValue( sSection, "Theme", iter->second.m_sTheme );
ini.SetValue( sSection, "DefaultModifiers", iter->second.m_sDefaultModifiers );
}
}
RString PrefsManager::GetPreferencesSection() const
{
RString sSection = "Options";
// OK if this fails
GetFileContents( SpecialFiles::TYPE_TXT_FILE, sSection, true );
// OK if this fails
GetCommandlineArgument( "Type", &sSection );
return sSection;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PrefsManager. */
class LunaPrefsManager: public Luna<PrefsManager>
{
public:
static int GetPreference( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == NULL )
{
LOG->Warn( "GetPreference: unknown preference \"%s\"", sName.c_str() );
lua_pushnil( L );
return 1;
}
pPref->PushValue( L );
return 1;
}
static int SetPreference( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == NULL )
{
LOG->Warn( "SetPreference: unknown preference \"%s\"", sName.c_str() );
return 0;
}
lua_pushvalue( L, 2 );
pPref->SetFromStack( L );
return 0;
}
static int SetPreferenceToDefault( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == NULL )
{
LOG->Warn( "SetPreferenceToDefault: unknown preference \"%s\"", sName.c_str() );
return 0;
}
pPref->LoadDefault();
LOG->Trace( "Restored preference \"%s\" to default \"%s\"", sName.c_str(), pPref->ToString().c_str() );
return 0;
}
static int PreferenceExists( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == NULL )
{
lua_pushboolean( L, false );
return 1;
}
lua_pushboolean( L, true );
return 1;
}
LunaPrefsManager()
{
ADD_METHOD( GetPreference );
ADD_METHOD( SetPreference );
ADD_METHOD( SetPreferenceToDefault );
ADD_METHOD( PreferenceExists );
}
};
LUA_REGISTER_CLASS( PrefsManager )
// lua end
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/