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itgmania212121/stepmania/src/LuaExpressionTransform.cpp
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#include "global.h"
#include "LuaExpressionTransform.h"
#include "LuaReference.h"
#include "LuaManager.h"
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#include "RageUtil.h"
LuaExpressionTransform::LuaExpressionTransform()
{
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m_pexprTransformFunction = new LuaReference;
m_iNumSubdivisions = 1;
}
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LuaExpressionTransform::~LuaExpressionTransform()
{
delete m_pexprTransformFunction;
}
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void LuaExpressionTransform::SetFromReference( const LuaReference &ref )
{
*m_pexprTransformFunction = ref;
}
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const Actor::TweenState &LuaExpressionTransform::GetPosition( float fPositionOffsetFromCenter, int iItemIndex, int iNumItems ) const
{
PositionOffsetAndItemIndex key = { fPositionOffsetFromCenter, iItemIndex };
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map<PositionOffsetAndItemIndex,Actor::TweenState>::const_iterator iter = m_mapPositionToTweenStateCache.find( key );
if( iter != m_mapPositionToTweenStateCache.end() )
return iter->second;
Actor a;
Lua *L = LUA->Get();
m_pexprTransformFunction->PushSelf( L );
ASSERT( !lua_isnil(L, -1) );
a.PushSelf( L );
LuaHelpers::Push( fPositionOffsetFromCenter, L );
LuaHelpers::Push( iItemIndex, L );
LuaHelpers::Push( iNumItems, L );
lua_call( L, 4, 0 ); // 4 args, 0 results
LUA->Release(L);
return m_mapPositionToTweenStateCache[key] = a.DestTweenState();
}
void LuaExpressionTransform::PositionItem( Actor *pActor, float fPositionOffsetFromCenter, int iItemIndex, int iNumItems )
{
float fInterval = 1.0f / m_iNumSubdivisions;
float fFloor = QuantizeDown( fPositionOffsetFromCenter, fInterval );
float fCeil = QuantizeUp( fPositionOffsetFromCenter, fInterval );
if( fFloor == fCeil )
{
pActor->DestTweenState() = GetPosition( fCeil, iItemIndex, iNumItems );
}
else
{
const Actor::TweenState &tsFloor = GetPosition( fFloor, iItemIndex, iNumItems );
const Actor::TweenState &tsCeil = GetPosition( fCeil, iItemIndex, iNumItems );
float fPercentTowardCeil = SCALE( fPositionOffsetFromCenter, fFloor, fCeil, 0.0f, 1.0f );
Actor::TweenState::MakeWeightedAverage( pActor->DestTweenState(), tsFloor, tsCeil, fPercentTowardCeil );
}
}
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/