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itgmania212121/Themes/default/BGAnimations/ScreenHighScores decorations/default.lua
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local t = LoadFallbackB();
local StepsType = ToEnumShortString( GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) );
local stString = THEME:GetString("StepsType",StepsType);
local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns");
t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-220);
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Def.Quad {
InitCommand=cmd(zoomto,SCREEN_WIDTH, 56);
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OnCommand=function(self)
self:diffuse(ScreenColor(SCREENMAN:GetTopScreen():GetName())):diffusebottomedge(ColorDarkTone(ScreenColor(SCREENMAN:GetTopScreen():GetName()))):diffusealpha(0.9)
end
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};
};
for i=1,NumColumns do
local st = THEME:GetMetric(Var "LoadingScreen","ColumnStepsType" .. i);
local dc = THEME:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i);
local s = GetCustomDifficulty( st, dc );
t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X+32 + 84 * (i-1);y,SCREEN_CENTER_Y-220);
LoadActor(THEME:GetPathB("_frame","3x1"),"rounded light", 18) .. {
OnCommand=cmd(diffuse,CustomDifficultyToLightColor(s);diffusealpha,0.9);
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};
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LoadFont("StepsDisplayListRow description") .. {
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InitCommand=cmd(uppercase,true;settext,CustomDifficultyToLocalizedString(s));
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OnCommand=cmd(zoom,0.675;maxwidth,80/0.675;diffuse,CustomDifficultyToDarkColor(s););
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};
};
end
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t[#t+1] = LoadFont("Common Normal") .. {
InitCommand=cmd(settext,stString;x,SCREEN_CENTER_X-220;y,SCREEN_CENTER_Y-220;);
OnCommand=cmd(diffusebottomedge,color("0.75,0.75,0.75");shadowlength,2);
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};
t.OnCommand=cmd(draworder,105);
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return t;