40 lines
1.3 KiB
Lua
40 lines
1.3 KiB
Lua
local t = LoadFallbackB();
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local StepsType = ToEnumShortString( GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) );
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local stString = THEME:GetString("StepsType",StepsType);
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local NumColumns = THEME:GetMetric(Var "LoadingScreen", "NumColumns");
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-160);
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Def.Quad {
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InitCommand=cmd(zoomto,SCREEN_WIDTH, 56);
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OnCommand=cmd(diffuse,color("#333333");diffusealpha,0.75;fadebottom,0.35;fadetop,0.35);
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};
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};
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for i=1,NumColumns do
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local st = THEME:GetMetric(Var "LoadingScreen","ColumnStepsType" .. i);
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local dc = THEME:GetMetric(Var "LoadingScreen","ColumnDifficulty" .. i);
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local s = GetCustomDifficulty( st, dc );
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X-60 + 80 * (i-1);y,SCREEN_CENTER_Y-160);
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LoadActor("_difficulty frame") .. {
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OnCommand=cmd(diffuse,CustomDifficultyToColor(s);zoomtowidth,80);
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};
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LoadFont("Common Normal") .. {
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InitCommand=cmd(uppercase,true;settext,CustomDifficultyToLocalizedString(s));
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OnCommand=cmd(zoom,0.75;diffuse,CustomDifficultyToColor(s);shadowlength,1);
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};
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};
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end
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t[#t+1] = LoadFont("Common Bold") .. {
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InitCommand=cmd(settext,stString;x,SCREEN_CENTER_X-220;y,SCREEN_CENTER_Y-160);
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OnCommand=cmd(zoom,0.75;skewx,-0.125;shadowlength,1);
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};
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t.OnCommand=cmd(draworder,105);
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return t;
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