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itgmania212121/stepmania/src/ReceptorArrowRow.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
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Class: ReceptorArrowRow
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
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#include "ReceptorArrowRow.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ArrowEffects.h"
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#include "GameState.h"
#include "PrefsManager.h"
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#include "NoteFieldPositioning.h"
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ReceptorArrowRow::ReceptorArrowRow()
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{
m_iNumCols = 0;
}
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void ReceptorArrowRow::Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset )
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{
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m_PlayerNumber = pn;
m_fYReverseOffsetPixels = fYReverseOffset;
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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for( int c=0; c<m_iNumCols; c++ )
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m_ReceptorArrow[c].Load( NoteSkin, m_PlayerNumber, c );
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}
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void ReceptorArrowRow::Update( float fDeltaTime )
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{
for( int c=0; c<m_iNumCols; c++ )
{
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m_ReceptorArrow[c].Update( fDeltaTime );
m_ReceptorArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
// set arrow XYZ
const float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
const float fY = ArrowGetYPos( m_PlayerNumber, c, 0, m_fYReverseOffsetPixels );
const float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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m_ReceptorArrow[c].SetX( fX );
m_ReceptorArrow[c].SetY( fY );
m_ReceptorArrow[c].SetZ( fZ );
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}
}
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void ReceptorArrowRow::DrawPrimitives()
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{
for( int c=0; c<m_iNumCols; c++ )
{
g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
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m_ReceptorArrow[c].Draw();
g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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}
}
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void ReceptorArrowRow::Step( int iCol )
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{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_ReceptorArrow[iCol].Step();
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}
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void ReceptorArrowRow::SetPressed( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_ReceptorArrow[iCol].SetPressed();
}
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void ReceptorArrowRow::CopyTweening( const ReceptorArrowRow &from )
{
for( int c=0; c<m_iNumCols; c++ )
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m_ReceptorArrow[c].CopyTweening( from.m_ReceptorArrow[c] );
ActorFrame::CopyTweening( from );
}