2002-04-16 17:31:00 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: GrayArrowRow
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Desc: See header.
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2002-05-19 01:59:48 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-04-16 17:31:00 +00:00
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GrayArrowRow.h"
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#include "RageUtil.h"
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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2002-04-16 17:31:00 +00:00
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#include "ThemeManager.h"
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2002-04-28 20:42:32 +00:00
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#include "ColorNote.h"
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2002-04-16 17:31:00 +00:00
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#include "ArrowEffects.h"
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#include "GameManager.h"
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GrayArrowRow::GrayArrowRow()
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{
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m_iNumCols = 0;
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}
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2002-05-27 08:23:27 +00:00
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void GrayArrowRow::Load( PlayerNumber pn, StyleDef* pStyleDef, PlayerOptions po )
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2002-04-16 17:31:00 +00:00
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{
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m_PlayerOptions = po;
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2002-05-27 08:23:27 +00:00
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GameDef* pGameDef = GAMEMAN->GetCurrentGameDef();
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2002-04-16 17:31:00 +00:00
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2002-04-28 20:42:32 +00:00
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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2002-04-16 17:31:00 +00:00
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for( int c=0; c<m_iNumCols; c++ )
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{
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2002-05-27 08:23:27 +00:00
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m_GrayArrow[c].Load( GAMEMAN->GetPathToGraphic(pn, c, GRAPHIC_RECEPTOR) );
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m_GrayArrow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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2002-04-16 17:31:00 +00:00
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}
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}
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void GrayArrowRow::Update( float fDeltaTime, float fSongBeat )
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{
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m_fSongBeat = fSongBeat;
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GrayArrow[c].Update( fDeltaTime );
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m_GrayArrow[c].SetBeat( fSongBeat );
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}
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}
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2002-05-19 01:59:48 +00:00
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void GrayArrowRow::DrawPrimitives()
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2002-04-16 17:31:00 +00:00
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{
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2002-07-03 21:27:26 +00:00
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if( m_PlayerOptions.m_bDark )
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return;
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2002-04-16 17:31:00 +00:00
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for( int c=0; c<m_iNumCols; c++ )
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{
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// set arrow X
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float fX = ArrowGetXPos( m_PlayerOptions, c, 0, m_fSongBeat );
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m_GrayArrow[c].SetX( fX );
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m_GrayArrow[c].Draw();
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}
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}
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void GrayArrowRow::Step( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_GrayArrow[iCol].Step();
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}
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