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itgmania212121/stepmania/src/SongManager.h
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#ifndef SONGMANAGER_H
#define SONGMANAGER_H
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/*
-----------------------------------------------------------------------------
Class: SongManager
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Desc: Holder for all Songs and Notes. Also keeps track of the current
Song and Notes, and loads/saves statistics.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
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#include "Course.h"
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class LoadingWindow;
class Song;
class StyleDef;
struct PlayerOptions;
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class SongManager
{
public:
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SongManager( LoadingWindow *ld );
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~SongManager();
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void InitSongArrayFromDisk( LoadingWindow *ld );
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void FreeSongArray();
void ReloadSongArray();
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CString GetGroupBannerPath( CString sGroupName );
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void GetGroupNames( CStringArray &AddTo );
bool DoesGroupExist( CString sGroupName );
RageColor GetGroupColor( const CString &sGroupName );
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RageColor GetSongColor( const Song* pSong );
RageColor GetDifficultyColor( Difficulty dc );
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static CString ShortenGroupName( CString sLongGroupName );
static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
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//
// Courses for Nonstop, Oni, and Endless
//
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vector<Course*> m_pCourses;
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void InitCoursesFromDisk();
void InitAutogenCourses();
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void FreeCourses();
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void CleanData();
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// Lookup
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const vector<Song*> &GetAllSongs() const { return m_pSongs; }
void GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages = 100000 /*inf*/ ) const;
void GetSongs( vector<Song*> &AddTo, int iMaxStages ) const { GetSongs(AddTo,"",iMaxStages); }
void GetSongs( vector<Song*> &AddTo ) const { GetSongs(AddTo,"",100000 /*inf*/ ); }
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int GetNumSongs() const;
int GetNumGroups() const;
int GetNumCourses() const;
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Song* GetRandomSong();
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void GetNonstopCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BAR.
void GetOniCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if life meter type is BATTERY.
void GetEndlessCourses( vector<Course*> &AddTo, bool bIncludeAutogen ); // add to if set to REPEAT.
void GetExtraStageInfo( bool bExtra2, CString sPreferredGroup, const StyleDef *s,
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Song*& pSongOut, Notes*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out );
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Song* GetSongFromDir( CString sDir );
Course* GetCourseFromPath( CString sPath ); // path to .crs file, or path to song group dir
Course* GetCourseFromName( CString sName );
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//
// High scores
//
void InitMachineScoresFromDisk();
void SaveMachineScoresToDisk();
bool MemoryCardIsInserted( PlayerNumber pn );
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bool IsUsingMemoryCard( PlayerNumber pn );
void LoadMemoryCardScores( PlayerNumber pn );
void SaveMemoryCardScores( PlayerNumber pn );
struct MachineScore
{
float fScore;
CString sName;
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} m_MachineScores[NUM_NOTES_TYPES][NUM_RANKING_CATEGORIES][NUM_RANKING_LINES];
void AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS], RankingCategory hsc[NUM_PLAYERS], float fScore[NUM_PLAYERS], int iNewRecordIndexOut[NUM_PLAYERS] ); // set iNewRecordIndex = -1 if not a new record
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protected:
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void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
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void LoadDWISongDir( CString sDir );
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bool GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredGroup,
Song*& pSongOut, Notes*& pNotesOut, PlayerOptions& po_out, SongOptions& so_out );
void SanityCheckGroupDir( CString sDir ) const;
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void AddGroup( CString sDir, CString sGroupDirName );
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vector<Song*> m_pSongs; // all songs that can be played
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CStringArray m_arrayGroupNames;
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CStringArray m_GroupBannerPaths; // each song group has a banner associated with it
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};
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extern SongManager* SONGMAN; // global and accessable from anywhere in our program
#endif