2013-07-05 22:17:42 -04:00
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local Player = ...
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assert(Player);
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local HasToasty = false;
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local fWidth = ( GAMESTATE:GetCurrentStyle():GetStyleType() == 'StyleType_OnePlayerTwoSides' ) and 600 or 256+16;
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return Def.ActorFrame {
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ToastyAchievedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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self:thump(1);
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self:effectclock('beat');
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self:effectmagnitude(1, 1, 1);
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self:effectcolor1(color("1,1.125,1,1"));
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self:effectcolor2(color("1,1,1,1"));
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end
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end;
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Def.Quad {
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InitCommand=function(self)
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self:zoomto(fWidth, SCREEN_HEIGHT);
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self:diffuse(PlayerColor(Player));
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self:diffusealpha(0);
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self:fadeleft(32 / (256 + 16));
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self:faderight(32 / (256 + 16));
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end;
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ToastyAchievedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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self:stoptweening();
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self:linear(2.125);
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self:diffuse(Color.Alpha( PlayerColor(Player), 0.345 ));
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self:glow(color("1,1,1,0.5"));
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self:decelerate(3);
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self:glow(Color.Alpha( ColorDarkTone( PlayerColor(Player) ), 0 ));
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self:diffuseramp();
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self:effectcolor1(ColorLightTone( PlayerColor(Player) ));
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self:effectcolor2(PlayerColor(Player));
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self:effectclock('beat');
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self:effectperiod(2);
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HasToasty = true;
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end
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end;
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ToastyDroppedMessageCommand=function(self,params)
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if params.PlayerNumber == Player then
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if HasToasty then
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self:finishtweening();
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self:stopeffect();
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self:glow(color("1,1,1,0.5"));
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self:decelerate(0.35);
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self:diffuse(Color.Alpha( Color("Black"), 0.25 ));
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self:glow(color("1,1,1,0"));
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self:linear(0.35 * 0.25);
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self:diffusealpha(0);
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HasToasty = false;
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else
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return
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end
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end
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end;
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};
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2010-03-01 00:41:15 -06:00
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};
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