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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: NoteSkinManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteSkinManager.h"
#include "RageLog.h"
#include "RageException.h"
#include "GameState.h"
#include "GameDef.h"
#include "StyleInput.h"
#include "StyleDef.h"
#include "RageUtil.h"
#include "GameManager.h"
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#include "arch/arch.h"
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#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
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NoteSkinManager * NOTESKIN = NULL ; // global object accessable from anywhere in the program
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const CString NOTESKINS_DIR = "NoteSkins/" ;
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const CString GAME_BASE_NOTESKIN_NAME = "default" ;
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const CString GLOBAL_BASE_NOTESKIN_DIR = NOTESKINS_DIR + "common/default/" ;
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NoteSkinManager :: NoteSkinManager ()
{
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m_CurGame = GAME_INVALID ;
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}
NoteSkinManager ::~ NoteSkinManager ()
{
}
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void NoteSkinManager :: RefreshNoteSkinData ( Game game )
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{
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/* Reload even if we don't need to, so exiting out of the menus refreshes the note
* skin list (so you don't have to restart to see new noteskins). */
m_CurGame = GAMESTATE -> m_CurGame ;
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GameDef * pGameDef = GAMEMAN -> GetGameDefForGame ( game );
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CString sBaseSkinFolder = NOTESKINS_DIR + pGameDef -> m_szName + "/" ;
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CStringArray asNoteSkinNames ;
GetDirListing ( sBaseSkinFolder + "*" , asNoteSkinNames , true );
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// strip out "CVS"
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for ( int i = asNoteSkinNames . size () - 1 ; i >= 0 ; i -- )
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if ( 0 == stricmp ( "cvs" , asNoteSkinNames [ i ]) )
asNoteSkinNames . erase ( asNoteSkinNames . begin () + i , asNoteSkinNames . begin () + i + 1 );
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m_mapNameToData . clear ();
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for ( unsigned j = 0 ; j < asNoteSkinNames . size (); j ++ )
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{
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CString sName = asNoteSkinNames [ j ];
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sName . MakeLower ();
m_mapNameToData [ sName ] = NoteSkinData ();
LoadNoteSkinData ( sName , m_mapNameToData [ sName ] );
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}
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}
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void NoteSkinManager :: LoadNoteSkinData ( CString sNoteSkinName , NoteSkinData & data_out )
{
data_out . sName = sNoteSkinName ;
data_out . metrics . Reset ();
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///* Read only the default keys from the default noteskin. */
//IniFile defaults;
//defaults.SetPath( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
//defaults.ReadFile();
//defaults.SetPath( GetNoteSkinDir(BASE_NOTESKIN_NAME)+"metrics.ini" );
//defaults.ReadFile();
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// Why only use NoteDisplay? Now, a few different classes take
// metrics from the NoteSkin. -Chris
//const IniFile::key *def = defaults.GetKey("NoteDisplay");
//if(def)
// data_out.metrics.SetValue("NoteDisplay", *def);
/* Load global NoteSkin defaults */
data_out . metrics . SetPath ( GLOBAL_BASE_NOTESKIN_DIR + "metrics.ini" );
data_out . metrics . ReadFile ();
/* Load game NoteSkin defaults */
data_out . metrics . SetPath ( GetNoteSkinDir ( GAME_BASE_NOTESKIN_NAME ) + "metrics.ini" );
data_out . metrics . ReadFile ();
/* Read the active NoteSkin */
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data_out . metrics . SetPath ( GetNoteSkinDir ( sNoteSkinName ) + "metrics.ini" );
data_out . metrics . ReadFile ();
}
void NoteSkinManager :: GetNoteSkinNames ( CStringArray & AddTo )
{
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/* If the skin data for the current game isn't already load it, load it now. */
if ( m_CurGame != GAMESTATE -> m_CurGame )
RefreshNoteSkinData ( GAMESTATE -> m_CurGame );
/* Don't call GetNoteSkinNames below, since we don't want to call RefreshNoteSkinData; it's
* slow. */
for ( map < CString , NoteSkinData >:: const_iterator iter = m_mapNameToData . begin ();
iter != m_mapNameToData . end (); ++ iter )
{
AddTo . push_back ( iter -> second . sName );
}
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/*
Move "default" to the front if it exists
*/
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{
CStringArray :: iterator iter = find ( AddTo . begin (), AddTo . end (), "default" );
if ( iter != AddTo . end () )
{
AddTo . erase ( iter );
AddTo . insert ( AddTo . begin (), "default" );
}
}
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}
void NoteSkinManager :: GetNoteSkinNames ( Game game , CStringArray & AddTo )
{
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RefreshNoteSkinData ( game );
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for ( map < CString , NoteSkinData >:: const_iterator iter = m_mapNameToData . begin ();
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iter != m_mapNameToData . end (); ++ iter )
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{
AddTo . push_back ( iter -> second . sName );
}
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/* Put the note skins back. */
RefreshNoteSkinData ( GAMESTATE -> m_CurGame );
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}
bool NoteSkinManager :: DoesNoteSkinExist ( CString sSkinName )
{
CStringArray asSkinNames ;
GetNoteSkinNames ( asSkinNames );
for ( unsigned i = 0 ; i < asSkinNames . size (); i ++ )
if ( 0 == stricmp ( sSkinName , asSkinNames [ i ]) )
return true ;
return false ;
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}
CString NoteSkinManager :: GetNoteSkinDir ( CString sSkinName )
{
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CString sGame = GAMESTATE -> GetCurrentGameDef () -> m_szName ;
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return NOTESKINS_DIR + sGame + "/" + sSkinName + "/" ;
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}
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CString NoteSkinManager :: GetMetric ( CString sNoteSkinName , CString sButtonName , CString sValue )
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{
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sNoteSkinName . MakeLower ();
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CString sReturn ;
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ASSERT ( m_mapNameToData . find ( sNoteSkinName ) != m_mapNameToData . end () ); // this NoteSkin doesn't exist!
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NoteSkinData & data = m_mapNameToData [ sNoteSkinName ];
if ( data . metrics . GetValue ( sButtonName , sValue , sReturn ) )
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return sReturn ;
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if ( ! data . metrics . GetValue ( "NoteDisplay" , sValue , sReturn ) )
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RageException :: Throw ( "Could not read metric '[%s] %s' or '[NoteDisplay] %s' in '%s'" ,
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sButtonName . c_str (), sValue . c_str (), sValue . c_str (), sNoteSkinName . c_str () );
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return sReturn ;
}
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int NoteSkinManager :: GetMetricI ( CString sNoteSkinName , CString sButtonName , CString sValueName )
{
return atoi ( GetMetric ( sNoteSkinName , sButtonName , sValueName ) );
}
float NoteSkinManager :: GetMetricF ( CString sNoteSkinName , CString sButtonName , CString sValueName )
{
return ( float ) atof ( GetMetric ( sNoteSkinName , sButtonName , sValueName ) );
}
bool NoteSkinManager :: GetMetricB ( CString sNoteSkinName , CString sButtonName , CString sValueName )
{
return atoi ( GetMetric ( sNoteSkinName , sButtonName , sValueName ) ) != 0 ;
}
RageColor NoteSkinManager :: GetMetricC ( CString sNoteSkinName , CString sButtonName , CString sValueName )
{
float r = 1 , b = 1 , g = 1 , a = 1 ; // initialize in case sscanf fails
CString sValue = GetMetric ( sNoteSkinName , sButtonName , sValueName );
char szValue [ 40 ];
strncpy ( szValue , sValue , 39 );
int result = sscanf ( szValue , "%f,%f,%f,%f" , & r , & g , & b , & a );
if ( result != 4 )
{
LOG -> Warn ( "The color value '%s' for theme metric '%s : %s' is invalid." , szValue , sButtonName . c_str (), sValueName . c_str () );
ASSERT ( 0 );
}
return RageColor ( r , g , b , a );
}
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CString NoteSkinManager :: ColToButtonName ( int col )
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{
const StyleDef * pStyleDef = GAMESTATE -> GetCurrentStyleDef ();
const GameDef * pGameDef = GAMESTATE -> GetCurrentGameDef ();
StyleInput SI ( PLAYER_1 , col );
GameInput GI = pStyleDef -> StyleInputToGameInput ( SI );
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return pGameDef -> m_szButtonNames [ GI . button ];
}
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CString NoteSkinManager :: GetPathToFromPlayerAndCol ( PlayerNumber pn , int col , CString sFileName , bool bOptional )
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{
CString sButtonName = ColToButtonName ( col );
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return GetPathToFromPlayerAndButton ( pn , sButtonName , sFileName , bOptional );
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}
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CString NoteSkinManager :: GetPathToFromPlayerAndButton ( PlayerNumber pn , CString sButtonName , CString sElement , bool bOptional ) // looks in GAMESTATE for the current Style
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{
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// search active NoteSkin
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CString sNoteSkinName = GAMESTATE -> m_PlayerOptions [ pn ]. m_sNoteSkin ;
sNoteSkinName . MakeLower ();
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return GetPathToFromNoteSkinAndButton ( sNoteSkinName , sButtonName , sElement , bOptional );
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}
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CString NoteSkinManager :: GetPathToFromNoteSkinAndButton ( CString NoteSkin , CString sButtonName , CString sElement , bool bOptional )
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{
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CString ret = GetPathToFromDir ( GetNoteSkinDir ( NoteSkin ), sButtonName + " " + sElement , bOptional );
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if ( ! ret . empty () ) // we found something
return ret ;
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ret = GetPathToFromDir ( GetNoteSkinDir ( NoteSkin ), "Fallback " + sElement , bOptional );
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if ( ! ret . empty () ) // we found something
return ret ;
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// Search game default NoteSkin
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ret = GetPathToFromDir ( GetNoteSkinDir ( GAME_BASE_NOTESKIN_NAME ), sButtonName + " " + sElement , bOptional );
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if ( ! ret . empty () ) // we found something
return ret ;
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ret = GetPathToFromDir ( GetNoteSkinDir ( GAME_BASE_NOTESKIN_NAME ), "Fallback " + sElement , bOptional );
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if ( ! ret . empty () ) // we found something
return ret ;
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// Search global default NoteSkin
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ret = GetPathToFromDir ( GLOBAL_BASE_NOTESKIN_DIR , "Fallback " + sElement , bOptional );
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if ( ! ret . empty () ) // we found something
return ret ;
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if ( bOptional )
return "" ;
else
RageException :: Throw ( "The NoteSkin element '%s %s' could not be found in '%s', '%s', or '%s'." ,
sButtonName . c_str (), sElement . c_str (),
GetNoteSkinDir ( NoteSkin ). c_str (),
GetNoteSkinDir ( GAME_BASE_NOTESKIN_NAME ). c_str (),
GLOBAL_BASE_NOTESKIN_DIR . c_str () );
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}
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CString NoteSkinManager :: GetPathToFromDir ( CString sDir , CString sFileName , bool bOptional )
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{
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CStringArray matches ; // fill this with the possible files
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GetDirListing ( sDir + sFileName + "*.redir" , matches , false , true );
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GetDirListing ( sDir + sFileName + "*.actor" , matches , false , true );
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GetDirListing ( sDir + sFileName + "*.txt" , matches , false , true );
GetDirListing ( sDir + sFileName + "*.sprite" , matches , false , true );
GetDirListing ( sDir + sFileName + "*.png" , matches , false , true );
GetDirListing ( sDir + sFileName + "*.jpg" , matches , false , true );
GetDirListing ( sDir + sFileName + "*.bmp" , matches , false , true );
GetDirListing ( sDir + sFileName + "*.gif" , matches , false , true );
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if ( matches . empty () )
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return "" ;
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if ( matches . size () > 1 )
{
CString sError = "Multiple files match '" + sDir + sFileName + "'. Please remove all but one of these files." ;
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HOOKS -> MessageBoxOK ( sError );
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}
CString sPath = matches [ 0 ];
bool bIsARedirect = GetExtension ( sPath ). CompareNoCase ( "redir" ) == 0 ;
if ( ! bIsARedirect )
{
return sPath ;
}
else // bIsARedirect
{
CString sNewFileName = GetRedirContents ( sPath );
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CString sNewPath = GetPathToFromDir ( sDir , sNewFileName , bOptional );
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if ( ! sNewPath . empty () )
return sNewPath ;
else
{
CString message = ssprintf (
"ThemeManager: The redirect '%s' points to the file '%s', which does not exist. "
"Verify that this redirect is correct." ,
sPath . c_str (), sNewFileName . c_str ());
RageException :: Throw ( "%s" , message . c_str () );
}
}
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}