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itgmania212121/stepmania/src/ScreenNetworkOptions.cpp
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#include "global.h"
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#if !defined(WITHOUT_NETWORKING)
#include "NetworkSyncManager.h"
#include "ScreenNetworkOptions.h"
#include "RageLog.h"
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#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "NetworkSyncServer.h"
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#if defined(XBOX)
#include "archutils/Xbox/VirtualKeyboard.h"
#endif
enum {
PO_CONNECTION,
PO_SERVER,
NUM_NETWORK_OPTIONS_LINES
};
enum {
NO_STOP_SERVER=0,
NO_START_SERVER
};
OptionRowData g_NetworkOptionsLines[NUM_NETWORK_OPTIONS_LINES] = {
OptionRowData( "Connection", true, "PRESS START" ),
OptionRowData( "Server", true, "PRESS START" )
};
const ScreenMessage SM_DoneConnecting = ScreenMessage(SM_User+1);
const ScreenMessage SM_ServerNameEnter = ScreenMessage(SM_User+2);
ScreenNetworkOptions::ScreenNetworkOptions( CString sClassName ) : ScreenOptions( sClassName )
{
LOG->Trace( "ScreenNetworkOptions::ScreenNetworkOptions()" );
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m_sClassName = sClassName;
g_NetworkOptionsLines[PO_CONNECTION].choices.clear();
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if ( NSMAN->useSMserver )
g_NetworkOptionsLines[PO_CONNECTION].choices.push_back("Disconnect from "+NSMAN->GetServerName());
else
g_NetworkOptionsLines[PO_CONNECTION].choices.push_back("Connect...");
g_NetworkOptionsLines[PO_SERVER].choices.clear();
g_NetworkOptionsLines[PO_SERVER].choices.push_back("Stop");
g_NetworkOptionsLines[PO_SERVER].choices.push_back("Start...");
Init(
INPUTMODE_SHARE_CURSOR,
g_NetworkOptionsLines,
NUM_NETWORK_OPTIONS_LINES );
SOUND->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
}
void ScreenNetworkOptions::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenNetworkOptions::GoToNextState()
{
GoToPrevState();
}
void ScreenNetworkOptions::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_DoneConnecting:
if( !ScreenTextEntry::s_bCancelledLast )
{
CString sNewName = ScreenTextEntry::s_sLastAnswer;
NSMAN->PostStartUp(sNewName);
NSMAN->DisplayStartupStatus();
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UpdateConnectStatus( );
#if defined( WITHOUT_NETWORKING )
#else
PREFSMAN->m_sLastServer = ScreenTextEntry::s_sLastAnswer;
#endif
}
break;
case SM_ServerNameEnter:
if( !ScreenTextEntry::s_bCancelledLast )
{
if ( NSMAN->LANserver == NULL)
NSMAN->LANserver = new StepManiaLanServer;
NSMAN->LANserver->servername = ScreenTextEntry::s_sLastAnswer;
if (NSMAN->LANserver->ServerStart())
{
NSMAN->isLanServer = true;
SCREENMAN->SystemMessage( "Server Started." );
}
else
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SCREENMAN->SystemMessage( "Server failed: " + NSMAN->LANserver->lastError + ssprintf(" Code:%d",NSMAN->LANserver->lastErrorCode) );
}
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenNetworkOptions::MenuStart( PlayerNumber pn, const InputEventType type )
{
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#if defined( WITHOUT_NETWORKING )
#else
switch( GetCurrentRow() )
{
case PO_CONNECTION:
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if ( !NSMAN->useSMserver )
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{
#if defined(XBOX)
XBOX_VKB.Reset(VKMODE_IP);
#endif
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SCREENMAN->TextEntry( SM_DoneConnecting, "Enter a Network Address\n127.0.0.1 to connect to yourself", PREFSMAN->m_sLastServer );
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}
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else {
NSMAN->CloseConnection();
SCREENMAN->SystemMessage("Disconnected from server.");
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UpdateConnectStatus( );
}
break;
case PO_SERVER:
switch (m_Rows[GetCurrentRow()]->GetOneSharedSelection())
{
case NO_START_SERVER:
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if (!NSMAN->isLanServer)
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#if defined(XBOX)
XBOX_VKB.Reset(VKMODE_PROFILE);
#endif
SCREENMAN->TextEntry( SM_ServerNameEnter, "Enter a server name...", "", NULL );
break;
case NO_STOP_SERVER:
if ( NSMAN->LANserver != NULL )
NSMAN->LANserver->ServerStop();
SCREENMAN->SystemMessage( "Server Stopped." );
NSMAN->isLanServer = false;
break;
}
break;
default:
ScreenOptions::MenuStart( pn, type );
}
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#endif
}
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void ScreenNetworkOptions::ImportOptions() { }
void ScreenNetworkOptions::ExportOptions() { }
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void ScreenNetworkOptions::UpdateConnectStatus( )
{
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SCREENMAN->SetNewScreen( m_sClassName );
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}
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#endif
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/*
* (c) 2004 Charles Lohr
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/