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itgmania212121/stepmania/src/ScreenPlayerOptions.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: ScreenPlayerOptions
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Desc: Select a song.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
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-----------------------------------------------------------------------------
*/
#include "ScreenPlayerOptions.h"
#include "RageUtil.h"
#include "ScreenManager.h"
#include "RageLog.h"
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#include "GameState.h"
#include "ThemeManager.h"
#include "AnnouncerManager.h"
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#include "NoteSkinManager.h"
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#include "NoteFieldPositioning.h"
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#include "ScreenSongOptions.h"
#include "Notes.h"
#include "Course.h"
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenPlayerOptions","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenPlayerOptions","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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enum {
PO_SPEED = 0,
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PO_ACCEL,
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PO_APPEAR,
PO_TURN,
PO_SCROLL,
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PO_HOLD_NOTES,
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PO_DARK,
PO_STEP,
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NUM_PLAYER_OPTIONS_LINES
};
OptionRow g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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OptionRow( "Speed", "x0.25","x0.5","x0.75","x1","x1.5","x2","x3","x5","x8","C200","C300" ),
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OptionRow( "Acceler\n-ation", "OFF","BOOST","BRAKE","WAVE","EXPAND","BOOMERANG" ),
OptionRow( "Appear\n-ance", "VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK", "R.VANISH" ),
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OptionRow( "Turn", "OFF","MIRROR","LEFT","RIGHT","SHUFFLE","S.SHUFFLE" ),
OptionRow( "Scroll", "STANDARD","REVERSE" ),
OptionRow( "Holds", "OFF","ON" ),
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OptionRow( "Dark", "OFF","ON" ),
OptionRow( "Step", "" )
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};
ScreenPlayerOptions::ScreenPlayerOptions() :
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ScreenOptions("ScreenPlayerOptions",true)
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{
LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
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Init(
INPUTMODE_PLAYERS,
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g_PlayerOptionsLines,
NUM_PLAYER_OPTIONS_LINES,
true, false );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
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}
void ScreenPlayerOptions::ImportOptions()
{
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//
// fill in difficulty names
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//
m_OptionRow[PO_STEP].choices.clear();
if( GAMESTATE->m_pCurCourse ) // playing a course
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{
m_OptionRow[PO_STEP].choices.push_back( "REGULAR" );
if( GAMESTATE->m_pCurCourse->HasDifficult() )
m_OptionRow[PO_STEP].choices.push_back( "DIFFICULT" );
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}
else
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{
vector<Notes*> vNotes;
GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
SortNotesArrayByDifficulty( vNotes );
for( unsigned i=0; i<vNotes.size(); i++ )
{
CString s = vNotes[i]->GetDescription();
s.MakeUpper();
m_OptionRow[PO_STEP].choices.push_back( s );
}
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}
//
// highlight currently selected values
//
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for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
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PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
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if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 0.25f ) m_iSelectedOption[p][PO_SPEED] = 0;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 0.5f ) m_iSelectedOption[p][PO_SPEED] = 1;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 0.75f ) m_iSelectedOption[p][PO_SPEED] = 2;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 1.0f ) m_iSelectedOption[p][PO_SPEED] = 3;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 1.5f ) m_iSelectedOption[p][PO_SPEED] = 4;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 2.0f ) m_iSelectedOption[p][PO_SPEED] = 5;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 3.0f ) m_iSelectedOption[p][PO_SPEED] = 6;
else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 5.0f ) m_iSelectedOption[p][PO_SPEED] = 7;
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else if( !po.m_bTimeSpacing && po.m_fScrollSpeed == 8.0f ) m_iSelectedOption[p][PO_SPEED] = 8;
else if( po.m_bTimeSpacing && po.m_fScrollBPM == 200 ) m_iSelectedOption[p][PO_SPEED] = 9;
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else if( po.m_bTimeSpacing && po.m_fScrollBPM == 300 ) m_iSelectedOption[p][PO_SPEED] = 10;
else m_iSelectedOption[p][PO_SPEED] = 3;
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m_iSelectedOption[p][PO_ACCEL] = po.GetFirstAccel()+1;
m_iSelectedOption[p][PO_APPEAR] = po.GetFirstAppearance()+1;
m_iSelectedOption[p][PO_TURN] = po.m_Turn;
m_iSelectedOption[p][PO_SCROLL] = po.m_fReverseScroll==1 ? 1 : 0 ;
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m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
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m_iSelectedOption[p][PO_DARK] = po.m_fDark ? 1 : 0;
if( GAMESTATE->m_pCurCourse ) // playing a course
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{
if( GAMESTATE->m_bDifficultCourses )
m_iSelectedOption[p][PO_STEP] = 1;
else
m_iSelectedOption[p][PO_STEP] = 0;
}
else
{
vector<Notes*> vNotes;
GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
SortNotesArrayByDifficulty( vNotes );
for( unsigned i=0; i<vNotes.size(); i++ )
{
if( GAMESTATE->m_pCurNotes[p] == vNotes[i] )
m_iSelectedOption[p][PO_STEP] = i;
}
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}
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}
}
void ScreenPlayerOptions::ExportOptions()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
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PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
po.Init();
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switch( m_iSelectedOption[p][PO_SPEED] )
{
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case 0: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 0.25f; break;
case 1: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 0.5f; break;
case 2: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 0.75f; break;
case 3: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 1.0f; break;
case 4: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 1.5f; break;
case 5: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 2.0f; break;
case 6: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 3.0f; break;
case 7: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 5.0f; break;
case 8: po.m_bTimeSpacing = false; po.m_fScrollSpeed = 8.0f; break;
case 9: po.m_bTimeSpacing = true; po.m_fScrollBPM = 200; break;
case 10:po.m_bTimeSpacing = true; po.m_fScrollBPM = 300; break;
default: ASSERT(0);
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}
if( m_iSelectedOption[p][PO_ACCEL] != 0 )
po.SetOneAccel( (PlayerOptions::Accel)(m_iSelectedOption[p][PO_ACCEL]-1) );
if( m_iSelectedOption[p][PO_APPEAR] != 0 )
po.SetOneAppearance( (PlayerOptions::Appearance)(m_iSelectedOption[p][PO_APPEAR]-1) );
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po.m_Turn = (PlayerOptions::Turn)m_iSelectedOption[p][PO_TURN];
po.m_fReverseScroll = (m_iSelectedOption[p][PO_SCROLL] == 1) ? 1.f : 0.f;
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po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
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po.m_fDark = (m_iSelectedOption[p][PO_DARK] == 1) ? 1.f : 0.f;
//
// apply difficulty selection
//
if( GAMESTATE->m_pCurCourse ) // playing a course
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{
if( m_iSelectedOption[p][PO_STEP] == 1 )
GAMESTATE->m_bDifficultCourses = true;
else
GAMESTATE->m_bDifficultCourses = false;
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}
else
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{
vector<Notes*> vNotes;
GAMESTATE->m_pCurSong->GetNotes( vNotes, GAMESTATE->GetCurrentStyleDef()->m_NotesType );
SortNotesArrayByDifficulty( vNotes );
GAMESTATE->m_pCurNotes[p] = vNotes[ m_iSelectedOption[p][PO_STEP] ];
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}
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}
}
void ScreenPlayerOptions::GoToPrevState()
{
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if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen();
else
SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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}
void ScreenPlayerOptions::GoToNextState()
{
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if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen();
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else
SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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}
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void ScreenPlayerOptions::Update( float fDelta )
{
ScreenOptions::Update( fDelta );
}
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void ScreenPlayerOptions::DrawPrimitives()
{
ScreenOptions::DrawPrimitives();
}
void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
ScreenOptions::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
ScreenOptions::HandleScreenMessage( SM );
}