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itgmania212121/stepmania/src/ScoreKeeper.h
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#ifndef SCOREKEEPER_H
#define SCOREKEEPER_H 1
/*
-----------------------------------------------------------------------------
Class: ScoreKeeper
Abstract class to handle scorekeeping, stat-taking, etc.
Stat handling is in here because that can differ between games, too; for
example, some games count double taps as a single note in scoring and
some count per-tap.
Results are injected directly into GameState.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard
-----------------------------------------------------------------------------
*/
#include "Actor.h"
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h" // for TapNoteScore and HoldNoteScore
class NoteData;
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class Inventory;
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class Steps;
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class ScoreKeeper: public Actor
{
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protected:
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PlayerNumber m_PlayerNumber;
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/* Common toggles that this class handles directly: */
/* If true, doubles count as 2+ in stat counts; if false, doubles count as
* only one. */ /* (not yet) */
// bool Stats_DoublesCount;
public:
ScoreKeeper(PlayerNumber pn) { m_PlayerNumber=pn; }
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virtual void DrawPrimitives() { }
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virtual void Update( float fDelta ) { }
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/* Note that pNoteData will include any transformations due to modifiers. */
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virtual void OnNextSong( int iSongInCourseIndex, const Steps* pNotes, const NoteData* pNoteData ) = 0; // before a song plays (called multiple times if course)
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virtual void HandleTapScore( TapNoteScore score ) = 0;
virtual void HandleTapRowScore( TapNoteScore scoreOfLastTap, int iNumTapsInRow ) = 0;
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virtual void HandleHoldScore( HoldNoteScore holdScore, TapNoteScore tapScore ) = 0;
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};
#endif