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itgmania212121/stepmania/src/ReceptorArrowRow.h
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#ifndef ReceptorArrowROW_H
#define ReceptorArrowROW_H
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/*
-----------------------------------------------------------------------------
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Class: ReceptorArrowRow
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Desc: A row of ReceptorArrow objects
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
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#include "ReceptorArrow.h"
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#include "ActorFrame.h"
#include "StyleDef.h"
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#include "GameConstantsAndTypes.h"
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class ReceptorArrowRow : public ActorFrame
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{
public:
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ReceptorArrowRow();
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void Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset );
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virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
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virtual void CopyTweening( const ReceptorArrowRow &from );
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void Step( int iCol );
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void SetPressed( int iCol );
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protected:
int m_iNumCols;
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PlayerNumber m_PlayerNumber;
float m_fYReverseOffsetPixels;
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ReceptorArrow m_ReceptorArrow[MAX_NOTE_TRACKS];
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};
#endif