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itgmania212121/stepmania/src/InputQueue.h
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/* InputQueue - Stores a list of the most recently pressed MenuInputs for each player. */
#ifndef INPUTQUEUE_H
#define INPUTQUEUE_H
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#include "GameConstantsAndTypes.h"
#include "GameInput.h"
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#include "MenuInput.h"
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const unsigned MAX_INPUT_QUEUE_LENGTH = 16;
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class InputQueue
{
public:
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InputQueue();
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void RememberInput( GameInput );
bool MatchesSequence( GameController c, const GameButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
bool MatchesSequence( GameController c, const MenuButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
bool AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack );
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protected:
struct GameButtonAndTime
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{
GameButtonAndTime() {}
GameButtonAndTime( GameButton b, float t ) { button = b; fTime = t; };
GameButton button;
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float fTime;
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};
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vector<GameButtonAndTime> m_aQueue[MAX_GAME_CONTROLLERS];
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};
extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program
#endif
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/*
* (c) 2001-2003 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/