2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-05-20 08:59:37 +00:00
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/*
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-----------------------------------------------------------------------------
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File: ScreenSandbox.h
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2003-01-09 04:45:49 +00:00
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Desc: Area for testing. Throw whatever you're working on in here. If you
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don't want stuff in here to be wiped out by the next guy who works on something,
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make a separate screen and add a hook into ScreenTest; this one's just a
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scratchpad.
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2002-05-20 08:59:37 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-11-19 22:55:51 +00:00
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Chris Danford
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Glenn Maynard (OpenGL Code)
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Lance Gilbert (OpenGL/Usability Modifications)
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2002-05-20 08:59:37 +00:00
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-----------------------------------------------------------------------------
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*/
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2002-11-19 22:55:51 +00:00
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#include "ScreenSandbox.h"
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2003-02-26 00:20:00 +00:00
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#include "GameConstantsAndTypes.h"
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2002-11-19 22:55:51 +00:00
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2002-05-20 08:59:37 +00:00
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ScreenSandbox::ScreenSandbox()
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2003-01-09 04:45:49 +00:00
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{
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m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_quad.SetDiffuse( RageColor(1,1,1,1) );
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2002-12-18 06:54:28 +00:00
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// this->AddChild( &m_quad );
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2002-11-26 01:17:43 +00:00
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2002-12-18 06:54:28 +00:00
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// m_sprite.Load( "C:\\stepmania\\stepmania\\RandomMovies\\cm301[1].avi" );
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// m_sprite.SetXY( CENTER_X, CENTER_Y );
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// this->AddChild( &m_sprite );
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2002-11-26 01:17:43 +00:00
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2003-01-09 04:45:49 +00:00
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obj.SetXY(CENTER_X, CENTER_Y);
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// obj.SetZoom(50);
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this->AddChild(&obj);
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2002-12-18 06:54:28 +00:00
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}
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2003-01-09 04:45:49 +00:00
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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2002-12-18 06:54:28 +00:00
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{
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2002-05-20 08:59:37 +00:00
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}
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void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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}
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2003-01-09 04:45:49 +00:00
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void ScreenSandbox::Update( float fDeltaTime )
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2002-05-20 08:59:37 +00:00
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{
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2003-01-09 04:45:49 +00:00
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Screen::Update(fDeltaTime);
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2002-11-16 20:21:00 +00:00
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}
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