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itgmania212121/stepmania/src/ScreenGameplayOptions.cpp
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#include "global.h"
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/*
-----------------------------------------------------------------------------
Class: ScreenGameplayOptions
Desc: See header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
Chris Gomez
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-----------------------------------------------------------------------------
*/
#include "ScreenGameplayOptions.h"
#include "RageTextureManager.h"
#include "RageUtil.h"
#include "RageSoundManager.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
enum {
GO_BGMODE,
GO_BGBRIGHTNESS,
GO_BGIFNOBANNER,
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GO_SHOW_DANGER,
GO_HIDDEN_SONGS,
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GO_EASTER_EGGS,
GO_MARVELOUS,
GO_PICK_EXTRA_STAGE,
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NUM_GAMEPLAY_OPTIONS_LINES
};
OptionRowData g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
{ "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
{ "Show\nDanger", 2, {"OFF","ON"} },
{ "Hidden\nSongs", 2, {"OFF","ON"} },
{ "Easter\nEggs", 2, {"OFF","ON"} },
{ "Marvelous\nTiming", 2, {"OFF","ON"} },
{ "Pick Extra\nStage", 2, {"OFF","ON"} }
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};
ScreenGameplayOptions::ScreenGameplayOptions() :
ScreenOptions(
THEME->GetPathTo("BGAnimations","gameplay options"),
THEME->GetPathTo("Graphics","gameplay options page"),
THEME->GetPathTo("Graphics","gameplay options top edge")
)
{
LOG->Trace( "ScreenGameplayOptions::ScreenGameplayOptions()" );
// fill g_InputOptionsLines with explanation text
for( int i=0; i<NUM_GAMEPLAY_OPTIONS_LINES; i++ )
{
CString sLineName = g_GameplayOptionsLines[i].szTitle;
sLineName.Replace("\n","");
sLineName.Replace(" ","");
strcpy( g_GameplayOptionsLines[i].szExplanation, THEME->GetMetric("ScreenGameplayOptions",sLineName) );
}
Init(
INPUTMODE_BOTH,
g_GameplayOptionsLines,
NUM_GAMEPLAY_OPTIONS_LINES,
false );
m_Menu.StopTimer();
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","machine options music") );
}
void ScreenGameplayOptions::ImportOptions()
{
m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
m_iSelectedOption[0][GO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
m_iSelectedOption[0][GO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0;
m_iSelectedOption[0][GO_PICK_EXTRA_STAGE] = PREFSMAN->m_bPickExtraStage? 1:0;
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}
void ScreenGameplayOptions::ExportOptions()
{
(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][GO_BGMODE];
PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1;
PREFSMAN->m_bShowDanger = m_iSelectedOption[0][GO_SHOW_DANGER] == 1;
PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1;
PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1;
PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][GO_MARVELOUS] == 1;
PREFSMAN->m_bPickExtraStage = m_iSelectedOption[0][GO_PICK_EXTRA_STAGE] == 1;
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}
void ScreenGameplayOptions::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenGameplayOptions::GoToNextState()
{
PREFSMAN->SaveGlobalPrefsToDisk();
GoToPrevState();
}