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itgmania212121/stepmania/src/StepsUtil.h
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#ifndef STEPSUTIL_H
#define STEPSUTIL_H
/*
-----------------------------------------------------------------------------
Class: StepsUtil
Desc: Holds note information for a Song. A Song may have one or more Notess.
A Steps can be played by one or more Styles. See StyleDef.h for more info on
Styles.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
class Steps;
class Song;
class Profile;
struct XNode;
namespace StepsUtil
{
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bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vStepsPointers, const Profile* pProfile, bool bDescending );
};
class StepsID
{
StepsType st;
Difficulty dc;
CString sDescription;
unsigned uHash;
public:
StepsID() { Unset(); }
void Unset() { FromSteps(NULL); }
void FromSteps( const Steps *p );
Steps *ToSteps( const Song *p, bool bAllowNull ) const;
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bool operator<( const StepsID &rhs ) const;
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bool MatchesStepsType( StepsType s ) const { return st == s; }
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
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CString ToString() const;
bool IsValid() const;
static void FlushCache();
};
#endif