2003-02-16 04:01:45 +00:00
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#include "global.h"
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2003-02-12 17:19:33 +00:00
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#include "ScreenIntroMovie.h"
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void ScreenIntroMovie::Update( float fDelta )
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{
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ScreenAttract::Update(fDelta);
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/*
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RageTexture *tex = sprite->GetTexture();
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if(tex->IsAMovie() && !tex->IsPlaying())
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2003-03-25 21:17:29 +00:00
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this->PostScreenMessage( SM_BeginFadingOut,0 );
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2003-02-12 17:48:56 +00:00
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and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
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if(sprite->GetTexture->IsAMovie())
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{
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tex->SetLooping(false);
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ClearMessageQueue(SM_BeginFadingOut);
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}
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Don't use RageMovieTexture directly.
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2003-02-12 17:19:33 +00:00
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*/
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}
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