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itgmania212121/stepmania/src/ScreenIntroMovie.cpp
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2003-02-16 04:01:45 +00:00
#include "global.h"
#include "ScreenIntroMovie.h"
void ScreenIntroMovie::Update( float fDelta )
{
ScreenAttract::Update(fDelta);
/*
RageTexture *tex = sprite->GetTexture();
if(tex->IsAMovie() && !tex->IsPlaying())
2003-03-25 21:17:29 +00:00
this->PostScreenMessage( SM_BeginFadingOut,0 );
2003-02-12 17:48:56 +00:00
and when initting the sprite in ScreenIntroMovie::ScreenIntroMovie:
if(sprite->GetTexture->IsAMovie())
{
tex->SetLooping(false);
ClearMessageQueue(SM_BeginFadingOut);
}
Don't use RageMovieTexture directly.
*/
}