2002-05-20 08:59:37 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenOptions.h
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Desc: Select a song.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ScreenOptions.h"
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#include <assert.h>
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageMusic.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "ScreenGameplay.h"
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#include "ThemeManager.h"
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#include "GameConstantsAndTypes.h"
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#include "RageLog.h"
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const float HEADER_X = CENTER_X;
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const float HEADER_Y = 50;
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const float HELP_X = CENTER_X;
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const float HELP_Y = SCREEN_HEIGHT-35;
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const float ITEM_GAP_X = 12;
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const ScreenMessage SM_PlaySample = ScreenMessage(SM_User-4);
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User-5);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User-6);
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const ScreenMessage SM_JustPressedNext = ScreenMessage(SM_User-7);
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ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sTopEdgePath )
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{
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LOG->WriteLine( "ScreenOptions::ScreenOptions()" );
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2002-05-27 18:36:01 +00:00
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m_SoundChangeCol.Load( THEME->GetPathTo(SOUND_OPTION_CHANGE_COL) );
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m_SoundChangeRow.Load( THEME->GetPathTo(SOUND_OPTION_CHANGE_ROW) );
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m_SoundNext.Load( THEME->GetPathTo(SOUND_MENU_START) );
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2002-05-20 08:59:37 +00:00
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m_Menu.Load(
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2002-05-27 18:36:01 +00:00
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sBackgroundPath,
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2002-05-20 08:59:37 +00:00
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sTopEdgePath,
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ssprintf("%s %s to change line %s %s to select between options then press NEXT", CString(char(3)), CString(char(4)), CString(char(1)), CString(char(2)) )
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);
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this->AddActor( &m_Menu );
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2002-05-28 20:01:22 +00:00
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m_Menu.TweenOnScreenFromBlack( SM_None );
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2002-05-20 08:59:37 +00:00
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// init row numbers and element colors
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_iCurrentRow[p] = 0;
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m_SelectionHighlight[p].SetDiffuseColor( PlayerToColor((PlayerNumber)p) );
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this->AddActor( &m_SelectionHighlight[p] );
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for( int l=0; l<MAX_OPTION_LINES; l++ )
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{
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m_iSelectedOption[p][l] = 0;
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m_OptionUnderline[p][l].SetDiffuseColor( PlayerToColor(p) );
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this->AddActor( &m_OptionUnderline[p][l] );
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}
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}
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// add sub actors
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for( int i=0; i<MAX_OPTION_LINES; i++ ) // foreach line
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{
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this->AddActor( &m_textOptionLineTitles[i] );
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for( int j=0; j<MAX_OPTIONS_PER_LINE; j++ )
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{
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m_textOptions[i][j].SetZ( -1 );
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this->AddActor( &m_textOptions[i][j] ); // this array has to be big enough to hold all of the options
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}
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}
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m_Wipe.OpenWipingRight(SM_None);
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this->AddActor( &m_Wipe );
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}
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void ScreenOptions::Init( InputMode im, OptionLineData optionLineData[], int iNumOptionLines )
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{
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LOG->WriteLine( "ScreenOptions::Set()" );
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m_InputMode = im;
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m_OptionLineData = optionLineData;
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m_iNumOptionLines = iNumOptionLines;
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this->ImportOptions();
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InitOptionsText();
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PositionUnderlines();
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PositionHighlights();
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}
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ScreenOptions::~ScreenOptions()
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{
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LOG->WriteLine( "ScreenOptions::~ScreenOptions()" );
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}
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const int UNDERLINE_THICKNESS = 3;
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const int HIGHLIGHT_HEIGHT = 26;
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void ScreenOptions::GetWidthXY( PlayerNumber p, int iRow, float &fWidthOut, float &fXOut, float &fYOut )
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{
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int iOptionInRow = m_iSelectedOption[p][iRow];
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BitmapText &option = m_textOptions[iRow][iOptionInRow];
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fWidthOut = option.GetWidestLineWidthInSourcePixels() * option.GetZoomX() + UNDERLINE_THICKNESS*2;
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fXOut = option.GetX();
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fYOut = option.GetY();
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// offset so the underlines for each player don't overlap
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fXOut += p - (NUM_PLAYERS-1)/2.0f * UNDERLINE_THICKNESS * 2;
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fYOut += p - (NUM_PLAYERS-1)/2.0f * UNDERLINE_THICKNESS * 2;
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}
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void ScreenOptions::InitOptionsText()
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{
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// init m_textOptions from optionLines
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for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
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{
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OptionLineData &optline = m_OptionLineData[i];
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float fY = 60.0f + 40*i;
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BitmapText &title = m_textOptionLineTitles[i];
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title.Load( THEME->GetPathTo(FONT_HEADER2) );
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title.SetText( optline.szTitle );
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title.SetXY( 80, fY );
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title.SetZoom( 0.7f );
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title.SetVertAlign( Actor::align_middle );
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this->AddActor( &title );
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// init all text in this line and count the width of the line
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float fX = 150; // indent 70 pixels
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for( int j=0; j<optline.iNumOptions; j++ ) // for each option on this line
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{
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BitmapText &option = m_textOptions[i][j];
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option.Load( THEME->GetPathTo(FONT_NORMAL) );
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option.SetDiffuseColor( D3DXCOLOR(1,1,1,1) );
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option.SetText( optline.szOptionsText[j] );
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option.SetZoom( 0.65f );
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option.SetShadowLength( 2 );
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this->AddActor( &option );
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// set the XY position of each item in the line
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float fItemWidth = option.GetWidestLineWidthInSourcePixels() * option.GetZoomX();
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fX += fItemWidth/2;
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option.SetXY( fX, fY );
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fX += fItemWidth/2 + ITEM_GAP_X;
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}
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}
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for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
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{
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if( p > PLAYER_1 && m_InputMode != INPUTMODE_2PLAYERS )
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continue; // skip
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Quad &highlight = m_SelectionHighlight[p];
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this->AddActor( &highlight );
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for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
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{
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Quad &underline = m_OptionUnderline[p][i];
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this->AddActor( &underline );
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}
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}
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}
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void ScreenOptions::PositionUnderlines()
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{
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// Set the position of the underscores showing the current choice for each option line.
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for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
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{
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if( p > PLAYER_1 && m_InputMode != INPUTMODE_2PLAYERS )
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continue; // skip
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for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
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{
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Quad &underline = m_OptionUnderline[p][i];
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float fWidth, fX, fY;
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GetWidthXY( (PlayerNumber)p, i, fWidth, fX, fY );
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fY += HIGHLIGHT_HEIGHT/2;
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float fHeight = UNDERLINE_THICKNESS;
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underline.SetZoomX( fWidth );
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underline.SetZoomY( fHeight );
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underline.SetXY( fX, fY );
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}
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}
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}
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void ScreenOptions::PositionHighlights()
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{
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// Set the position of the highlight showing the current option the user is changing.
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// Set the position of the underscores showing the current choice for each option line.
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for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
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{
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if( p > PLAYER_1 && m_InputMode != INPUTMODE_2PLAYERS )
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continue; // skip
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int i=m_iCurrentRow[p];
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Quad &highlight = m_SelectionHighlight[p];
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float fWidth, fX, fY;
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GetWidthXY( (PlayerNumber)p, i, fWidth, fX, fY );
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float fHeight = HIGHLIGHT_HEIGHT;
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highlight.SetZoomX( fWidth );
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highlight.SetZoomY( fHeight );
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highlight.SetXY( fX, fY );
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}
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}
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void ScreenOptions::TweenHighlight( PlayerNumber player_no )
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{
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// Set the position of the highlight showing the current option the user is changing.
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int iCurRow = m_iCurrentRow[player_no];
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Quad &highlight = m_SelectionHighlight[player_no];
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float fWidth, fX, fY;
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GetWidthXY( player_no, iCurRow, fWidth, fX, fY );
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float fHeight = HIGHLIGHT_HEIGHT;
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highlight.BeginTweening( 0.2f );
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highlight.SetTweenZoomX( fWidth );
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highlight.SetTweenZoomY( fHeight );
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highlight.SetTweenXY( fX, fY );
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}
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void ScreenOptions::Update( float fDeltaTime )
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{
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//LOG->WriteLine( "ScreenOptions::Update(%f)", fDeltaTime );
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Screen::Update( fDeltaTime );
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}
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void ScreenOptions::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_Wipe.IsClosing() )
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return;
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// default input handler
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_GoToPrevState:
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this->ExportOptions();
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this->GoToPrevState();
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break;
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case SM_GoToNextState:
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this->ExportOptions();
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this->GoToNextState();
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break;
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}
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}
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void ScreenOptions::OnChange()
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{
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PositionUnderlines();
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}
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2002-05-27 18:36:01 +00:00
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void ScreenOptions::MenuBack( const PlayerNumber p )
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2002-05-20 08:59:37 +00:00
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{
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Screen::MenuBack( p );
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2002-05-28 20:01:22 +00:00
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m_Menu.TweenOffScreenToBlack( SM_None, true );
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2002-05-20 08:59:37 +00:00
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m_Wipe.CloseWipingLeft( SM_GoToPrevState );
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}
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2002-05-27 18:36:01 +00:00
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void ScreenOptions::MenuStart( const PlayerNumber p )
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2002-05-20 08:59:37 +00:00
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{
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Screen::MenuStart( p );
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2002-05-28 20:01:22 +00:00
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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2002-05-20 08:59:37 +00:00
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m_SoundNext.PlayRandom();
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m_Wipe.CloseWipingRight( SM_GoToNextState );
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}
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2002-05-27 18:36:01 +00:00
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void ScreenOptions::MenuLeft( const PlayerNumber p )
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2002-05-20 08:59:37 +00:00
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{
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2002-05-27 18:36:01 +00:00
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PlayerNumber pn = p;
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2002-05-20 08:59:37 +00:00
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switch( m_InputMode )
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{
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case INPUTMODE_P1_ONLY:
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2002-05-27 18:36:01 +00:00
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if( pn != PLAYER_1 )
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2002-05-20 08:59:37 +00:00
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return;
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case INPUTMODE_BOTH:
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2002-05-27 18:36:01 +00:00
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|
pn = PLAYER_1;
|
2002-05-20 08:59:37 +00:00
|
|
|
break;
|
|
|
|
|
case INPUTMODE_2PLAYERS:
|
|
|
|
|
break; // fall through
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
int iCurRow = m_iCurrentRow[pn];
|
|
|
|
|
if( m_iSelectedOption[pn][iCurRow] == 0 ) // can't go left any more
|
2002-05-20 08:59:37 +00:00
|
|
|
return;
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
m_SoundChangeCol.PlayRandom();
|
|
|
|
|
m_iSelectedOption[pn][iCurRow]--;
|
2002-05-20 08:59:37 +00:00
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
TweenHighlight( pn );
|
2002-05-20 08:59:37 +00:00
|
|
|
OnChange();
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
void ScreenOptions::MenuRight( const PlayerNumber p )
|
2002-05-20 08:59:37 +00:00
|
|
|
{
|
2002-05-27 18:36:01 +00:00
|
|
|
PlayerNumber pn = p;
|
|
|
|
|
|
2002-05-20 08:59:37 +00:00
|
|
|
switch( m_InputMode )
|
|
|
|
|
{
|
|
|
|
|
case INPUTMODE_P1_ONLY:
|
2002-05-27 18:36:01 +00:00
|
|
|
if( pn != PLAYER_1 )
|
2002-05-20 08:59:37 +00:00
|
|
|
return;
|
|
|
|
|
case INPUTMODE_BOTH:
|
2002-05-27 18:36:01 +00:00
|
|
|
pn = PLAYER_1;
|
2002-05-20 08:59:37 +00:00
|
|
|
break;
|
|
|
|
|
case INPUTMODE_2PLAYERS:
|
|
|
|
|
break; // fall through
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
int iCurRow = m_iCurrentRow[pn];
|
|
|
|
|
if( m_iSelectedOption[pn][iCurRow] == m_OptionLineData[iCurRow].iNumOptions-1 ) // can't go right any more
|
2002-05-20 08:59:37 +00:00
|
|
|
return;
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
m_SoundChangeCol.PlayRandom();
|
|
|
|
|
m_iSelectedOption[pn][iCurRow]++;
|
2002-05-20 08:59:37 +00:00
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
TweenHighlight( pn );
|
2002-05-20 08:59:37 +00:00
|
|
|
OnChange();
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
void ScreenOptions::MenuUp( const PlayerNumber p )
|
2002-05-20 08:59:37 +00:00
|
|
|
{
|
2002-05-27 18:36:01 +00:00
|
|
|
PlayerNumber pn = p;
|
|
|
|
|
|
2002-05-20 08:59:37 +00:00
|
|
|
switch( m_InputMode )
|
|
|
|
|
{
|
|
|
|
|
case INPUTMODE_P1_ONLY:
|
|
|
|
|
return;
|
|
|
|
|
case INPUTMODE_BOTH:
|
2002-05-27 18:36:01 +00:00
|
|
|
pn = PLAYER_1;
|
2002-05-20 08:59:37 +00:00
|
|
|
break;
|
|
|
|
|
case INPUTMODE_2PLAYERS:
|
|
|
|
|
break; // fall through
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
m_SoundChangeRow.PlayRandom();
|
|
|
|
|
if( m_iCurrentRow[pn] == 0 )
|
|
|
|
|
m_iCurrentRow[pn] = m_iNumOptionLines-1; // wrap around
|
2002-05-20 08:59:37 +00:00
|
|
|
else
|
2002-05-27 18:36:01 +00:00
|
|
|
m_iCurrentRow[pn]--;
|
2002-05-20 08:59:37 +00:00
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
TweenHighlight( pn );
|
2002-05-20 08:59:37 +00:00
|
|
|
OnChange();
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
void ScreenOptions::MenuDown( const PlayerNumber p )
|
2002-05-20 08:59:37 +00:00
|
|
|
{
|
2002-05-27 18:36:01 +00:00
|
|
|
PlayerNumber pn = p;
|
|
|
|
|
|
2002-05-20 08:59:37 +00:00
|
|
|
switch( m_InputMode )
|
|
|
|
|
{
|
|
|
|
|
case INPUTMODE_P1_ONLY:
|
|
|
|
|
return;
|
|
|
|
|
case INPUTMODE_BOTH:
|
2002-05-27 18:36:01 +00:00
|
|
|
pn = PLAYER_1;
|
2002-05-20 08:59:37 +00:00
|
|
|
break;
|
|
|
|
|
case INPUTMODE_2PLAYERS:
|
|
|
|
|
break; // fall through
|
|
|
|
|
}
|
|
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
m_SoundChangeRow.PlayRandom();
|
|
|
|
|
if( m_iCurrentRow[pn] == m_iNumOptionLines-1 )
|
|
|
|
|
m_iCurrentRow[pn] = 0; // wrap around
|
2002-05-20 08:59:37 +00:00
|
|
|
else
|
2002-05-27 18:36:01 +00:00
|
|
|
m_iCurrentRow[pn]++;
|
2002-05-20 08:59:37 +00:00
|
|
|
|
2002-05-27 18:36:01 +00:00
|
|
|
TweenHighlight( pn );
|
2002-05-20 08:59:37 +00:00
|
|
|
OnChange();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|