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itgmania212121/stepmania/src/ActorScroller.cpp
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#include "global.h"
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#include "ActorScroller.h"
#include "ActorCollision.h"
#include "RageUtil.h"
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#include "RageDisplay.h"
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#include "IniFile.h"
#include "arch/Dialog/Dialog.h"
#include "RageLog.h"
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ActorScroller::ActorScroller()
{
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m_bLoaded = false;
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m_fCurrentItem = 0;
m_fDestinationItem = 0;
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m_fSecondsPerItem = 1;
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m_fNumItemsToDraw = 7;
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m_vRotationDegrees = RageVector3(0,0,0);
m_vTranslateTerm0 = RageVector3(0,0,0);
m_vTranslateTerm1 = RageVector3(0,0,0);
m_vTranslateTerm2 = RageVector3(0,0,0);
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}
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void ActorScroller::Load(
float fSecondsPerItem,
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float fNumItemsToDraw,
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const RageVector3 &vRotationDegrees,
const RageVector3 &vTranslateTerm0,
const RageVector3 &vTranslateTerm1,
const RageVector3 &vTranslateTerm2
)
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{
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m_fSecondsPerItem = fSecondsPerItem;
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m_fNumItemsToDraw = fNumItemsToDraw;
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m_vRotationDegrees = vRotationDegrees;
m_vTranslateTerm0 = vTranslateTerm0;
m_vTranslateTerm1 = vTranslateTerm1;
m_vTranslateTerm2 = vTranslateTerm2;
m_bLoaded = true;
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}
void ActorScroller::LoadFromNode( const CString &sDir, const XNode *pNode )
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{
ActorFrame::LoadFromNode( sDir, pNode );
bool bUseScroller = false;
pNode->GetAttrValue( "UseScroller", bUseScroller );
if( !bUseScroller )
return;
#define GET_VALUE( szName, valueOut ) \
if( !pNode->GetAttrValue( szName, valueOut ) ) \
LOG->Warn( ssprintf("Animation in '%s' is missing the value Scroller::%s", sDir.c_str(), szName) );
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float fSecondsPerItem = 1;
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float fNumItemsToDraw = 7;
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RageVector3 vRotationDegrees = RageVector3(0,0,0);
RageVector3 vTranslateTerm0 = RageVector3(0,0,0);
RageVector3 vTranslateTerm1 = RageVector3(0,0,0);
RageVector3 vTranslateTerm2 = RageVector3(0,0,0);
float fItemPaddingStart = 0;
float fItemPaddingEnd = 0;
GET_VALUE( "SecondsPerItem", fSecondsPerItem );
GET_VALUE( "NumItemsToDraw", fNumItemsToDraw );
GET_VALUE( "RotationDegreesX", vRotationDegrees[0] );
GET_VALUE( "RotationDegreesY", vRotationDegrees[1] );
GET_VALUE( "RotationDegreesZ", vRotationDegrees[2] );
GET_VALUE( "TranslateTerm0X", vTranslateTerm0[0] );
GET_VALUE( "TranslateTerm0Y", vTranslateTerm0[1] );
GET_VALUE( "TranslateTerm0Z", vTranslateTerm0[2] );
GET_VALUE( "TranslateTerm1X", vTranslateTerm1[0] );
GET_VALUE( "TranslateTerm1Y", vTranslateTerm1[1] );
GET_VALUE( "TranslateTerm1Z", vTranslateTerm1[2] );
GET_VALUE( "TranslateTerm2X", vTranslateTerm2[0] );
GET_VALUE( "TranslateTerm2Y", vTranslateTerm2[1] );
GET_VALUE( "TranslateTerm2Z", vTranslateTerm2[2] );
GET_VALUE( "ItemPaddingStart", fItemPaddingStart );
GET_VALUE( "ItemPaddingEnd", fItemPaddingEnd );
#undef GET_VALUE
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Load(
fSecondsPerItem,
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fNumItemsToDraw,
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vRotationDegrees,
vTranslateTerm0,
vTranslateTerm1,
vTranslateTerm2 );
SetCurrentAndDestinationItem( int(-fItemPaddingStart) );
SetDestinationItem( int(m_SubActors.size()-1+fItemPaddingEnd) );
}
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void ActorScroller::Update( float fDeltaTime )
{
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ActorFrame::Update( fDeltaTime );
if( m_fHibernateSecondsLeft > 0 )
return; // early abort
if( m_fSecondsPerItem > 0 )
fapproach( m_fCurrentItem, m_fDestinationItem, fDeltaTime/m_fSecondsPerItem );
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}
void ActorScroller::DrawPrimitives()
{
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// Optimization: If we weren't loaded, then fall back to the ActorFrame logic
if( !m_bLoaded )
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{
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ActorFrame::DrawPrimitives();
}
else
{
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for( unsigned i=0; i<m_SubActors.size(); i++ )
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{
float fItemOffset = i - m_fCurrentItem;
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if( fabsf(fItemOffset) > m_fNumItemsToDraw / 2 )
continue;
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DISPLAY->PushMatrix();
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if( m_vRotationDegrees[0] )
DISPLAY->RotateX( m_vRotationDegrees[0]*fItemOffset );
if( m_vRotationDegrees[1] )
DISPLAY->RotateY( m_vRotationDegrees[1]*fItemOffset );
if( m_vRotationDegrees[2] )
DISPLAY->RotateZ( m_vRotationDegrees[2]*fItemOffset );
RageVector3 vTranslation =
m_vTranslateTerm0 + // m_vTranslateTerm0*itemOffset^0
m_vTranslateTerm1 * fItemOffset + // m_vTranslateTerm1*itemOffset^1
m_vTranslateTerm2 * fItemOffset*fItemOffset; // m_vTranslateTerm2*itemOffset^2
DISPLAY->Translate(
vTranslation[0],
vTranslation[1],
vTranslation[2]
);
m_SubActors[i]->Draw();
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DISPLAY->PopMatrix();
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}
}
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}
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/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/