2002-05-20 08:59:37 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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2002-08-13 23:26:46 +00:00
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Class: ScreenCaution
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2002-05-20 08:59:37 +00:00
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2002-08-13 23:26:46 +00:00
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Desc: Screen that displays while resources are being loaded.
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2002-05-20 08:59:37 +00:00
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-08-13 23:26:46 +00:00
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Chris Danford
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2002-05-20 08:59:37 +00:00
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-----------------------------------------------------------------------------
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*/
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#include "ScreenCaution.h"
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2002-08-20 07:58:19 +00:00
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#include "ScreenTitleMenu.h"
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2002-05-20 08:59:37 +00:00
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#include "GameConstantsAndTypes.h"
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#include "ScreenSelectStyle.h"
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2002-08-13 23:26:46 +00:00
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#include "ScreenEZ2SelectStyle.h"
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2002-05-20 08:59:37 +00:00
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#include "RageTextureManager.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-05-20 08:59:37 +00:00
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#include "AnnouncerManager.h"
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2002-08-13 23:26:46 +00:00
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#include "GameState.h"
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2002-08-15 16:45:49 +00:00
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#define USE_NORMAL_OR_EZ2_SELECT_STYLE THEME->GetMetricB("General","UseNormalOrEZ2SelectStyle")
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2002-05-20 08:59:37 +00:00
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2002-08-20 07:58:19 +00:00
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User-6);
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2002-05-20 08:59:37 +00:00
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
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const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User-9);
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ScreenCaution::ScreenCaution()
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{
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2002-08-13 23:26:46 +00:00
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GAMESTATE->m_bPlayersCanJoin = true;
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m_sprCaution.Load( THEME->GetPathTo("Graphics","caution") );
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m_sprCaution.StretchTo( CRect(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM) );
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2002-07-23 01:41:40 +00:00
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this->AddSubActor( &m_sprCaution );
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2002-05-20 08:59:37 +00:00
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m_Wipe.OpenWipingRight( SM_DoneOpening );
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2002-07-23 01:41:40 +00:00
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this->AddSubActor( &m_Wipe );
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2002-05-20 08:59:37 +00:00
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2002-08-20 07:58:19 +00:00
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m_FadeWipe.SetOpened();
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this->AddSubActor( &m_FadeWipe );
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2002-08-20 08:29:55 +00:00
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this->SendScreenMessage( SM_StartClosing, 1 );
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2002-05-20 08:59:37 +00:00
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}
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void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_Wipe.IsClosing() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_StartClosing:
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2002-06-25 18:44:54 +00:00
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if( !m_Wipe.IsClosing() )
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m_Wipe.CloseWipingRight( SM_GoToSelectMusic );
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2002-05-20 08:59:37 +00:00
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break;
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case SM_DoneOpening:
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2002-07-11 19:02:26 +00:00
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_CAUTION) );
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2002-05-20 08:59:37 +00:00
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break;
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2002-08-20 07:58:19 +00:00
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case SM_GoToPrevState:
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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2002-05-20 08:59:37 +00:00
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case SM_GoToSelectMusic:
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2002-08-13 23:26:46 +00:00
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if( USE_NORMAL_OR_EZ2_SELECT_STYLE )
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SCREENMAN->SetNewScreen( new ScreenEz2SelectStyle );
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else
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SCREENMAN->SetNewScreen( new ScreenSelectStyle );
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2002-05-20 08:59:37 +00:00
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break;
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}
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}
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2002-05-27 18:36:01 +00:00
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void ScreenCaution::MenuStart( const PlayerNumber p )
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2002-05-20 08:59:37 +00:00
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{
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2002-08-20 21:00:56 +00:00
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if( p != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[p] )
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2002-08-13 23:26:46 +00:00
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{
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2002-08-20 21:00:56 +00:00
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GAMESTATE->m_bSideIsJoined[p] = true;
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2002-08-13 23:26:46 +00:00
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
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SCREENMAN->RefreshCreditsMessages();
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return; // don't fall though
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}
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if( !m_Wipe.IsOpening() && !m_Wipe.IsClosing() )
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2002-06-25 18:44:54 +00:00
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m_Wipe.CloseWipingRight( SM_GoToSelectMusic );
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2002-05-20 08:59:37 +00:00
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}
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2002-08-20 07:58:19 +00:00
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void ScreenCaution::MenuBack( const PlayerNumber p )
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{
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2002-08-20 08:29:55 +00:00
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if(m_FadeWipe.IsClosing())
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return;
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2002-08-20 07:58:19 +00:00
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this->ClearMessageQueue();
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m_FadeWipe.CloseWipingLeft( SM_GoToPrevState );
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu back") );
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}
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